Posted February 23, 20196 yr Anyone knows how I can make an item that in the gui seems like a normal item (whit a 2d texture) but when you select it has a 3d model, I have the 3d model but I don´t know how I can render in the gui like a normal item. { "textures": { "0": "minecraft:blocks/log_oak" }, "display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "ground": { "rotation": [ 72, 0, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 90, 172, 270 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 13, 7 ], "scale": [ 0, 0, 0 ] }, "firstperson_righthand": { "rotation": [ 86, 0, 10 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.68, 0.68, 0.68 ] }, "thirdperson_righthand": { "rotation": [ 270, 0, 0 ], "translation": [ 0, -2, -1 ], "scale": [ 1, 1, 1 ] } }, "elements": [ { "name": "log_1", "from": [ 5.5, 0, 5.5 ], "to": [ 10.5, 8, 10.5 ], "shade": false, "faces": { "north": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "east": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "south": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "west": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] }, "up": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] }, "down": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] } } } ] }
February 23, 20196 yr You have to rotate it in the gui in such a way, that it will look 2D. The model itself is always the same.
February 24, 20196 yr 8 hours ago, Roiniti said: "display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, What’s your problem? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 24, 20196 yr Author 7 hours ago, Cadiboo said: What’s your problem? 9 hours ago, fcelon said: You have to rotate it in the gui in such a way, that it will look 2D. The model itself is always the same. In this case that can work but if you need to put a texture in 2d like an slimeball or other texture and when you select it shows in 3d in the hand, how can I make it?, that is my question
February 24, 20196 yr GUI display and first person hand displays are seperate. You can change them About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 24, 20196 yr Author Just now, Cadiboo said: GUI display and first person hand displays are seperate. You can change them How?
February 24, 20196 yr 18 hours ago, Roiniti said: "display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "ground": { "rotation": [ 72, 0, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 90, 172, 270 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 13, 7 ], "scale": [ 0, 0, 0 ] }, "firstperson_righthand": { "rotation": [ 86, 0, 10 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.68, 0.68, 0.68 ] }, "thirdperson_righthand": { "rotation": [ 270, 0, 0 ], "translation": [ 0, -2, -1 ], "scale": [ 1, 1, 1 ] } }, About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 24, 20196 yr Author 5 minutes ago, Cadiboo said: Yeah, but you are using the model of the item, but I you want to put in the gui a texture of a slimeball (or other 2d texture), ¿it´s posible?
February 24, 20196 yr Rotate so it’s not 3d? The model stays the same unless you use a custom baked model or TEISR implementation About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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