Posted February 26, 20196 yr Today I decided to look at starting to port some of my mods to 1.13.2, and I have a question about the state of Fluids in Forge at the moment. In 1.12.2, it was easy: Fluids all derived from net.minecraftforge.fluids.Fluid, you could make FluidStacks from them, look them up in the FluidRegistry, etc. However, in 1.13.2, it seems like Fluids are broken. FluidRegistry is missing getFluid, FluidStacks have their getFluid lookups commented out, there are now two Fluid classes (the new one in net.minecraft.fluid). It seems like it's all very in flux. Is this a correct assessment? Or, is there a whole other new system that I'm missing?
February 26, 20196 yr Fluids are going to be completely reworked. You'll have to wait until Forge adds compatability. Edited February 26, 20196 yr by larsgerrits Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 26, 20196 yr https://github.com/MinecraftForge/MinecraftForge/issues/5545 As Lex said, the current fluid system is completely broken, and they won't add support until 1.14. So you can try to figure out how to use the vanilla system, otherwise you're out of luck. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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