Jump to content

Recommended Posts

Posted

Hey everyone, Ive been seeing soe complaints about mojang being not the best. I need some code examples and proof of the minecraft source code as an example, i want to learn from their mistakes. Maybe I have encountered these issues modding minecraft.

Posted

Minecraft was initially written by someone learning Java. Plenty of early code written by Notch still exists in the game. An example is the IInventory system or the Block -> TileEntity system (There are about 3 ways of doing the same thing). IMO the class-based entity system also leaves a lot to be desired.

  • Thanks 1

About Me

  Reveal hidden contents

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

"If it ain't broke don't fix it". It works for vanilla.

About Me

  Reveal hidden contents

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

  • 1 month later...
Posted (edited)
  On 3/3/2019 at 10:22 AM, TheRPGAdventurer said:

And these codes are still left unfixed by the current devs?

Expand  

Probably.  Something to understand is that a lot of later code is written based on earlier code and rewriting earlier code to "fix it" can have unforseen consequences and break something completely unrelated creating a much harder to fix problem because fixing what obviously broke because of the fix might require chasing down what actually is causing the new problem somewhere in between the newly written code and what just broke.  Call it a ghost in the machine problem.

 

I imagine they could fix the earlier code, but consider that it took a year to re-code Forge with better code and less clutter and Minecraft is likely a lot more complex than Forge.  I don't want to know how long that re-code would take.

 

So, sometimes, as Cadiboo said, if it ain't broke, don't fix it.

Edited by digitalNacht

If you have to put a disclaimer in your signature claiming you were being nice in your posts chances are you weren't actually being nice and were likely being rather rude.  Next time, actually be nice.

Posted
  On 4/10/2019 at 8:52 AM, digitalNacht said:

Probably.  Something to understand is that a lot of later code is written based on earlier code and rewriting earlier code to "fix it" can have unforseen consequences and break something completely unrelated creating a much harder to fix problem because fixing what obviously broke because of the fix might require chasing down what actually is causing the new problem somewhere in between the newly written code and what just broke.  Call it a ghost in the machine problem.

 

I imagine they could fix the earlier code, but consider that it took a year to re-code Forge with better code and less clutter and Minecraft is likely a lot more complex than Forge.  I don't want to know how long that re-code would take.

 

So, sometimes, as Cadiboo said, if it ain't broke, don't fix it.

Expand  

ghost in the code.... ok that why we have data fixers for fixing items ids for later worlds right?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I've been using this modpack for a few days now with no issues, it was working properly just an hour or two ago and now all of a sudden when I try to load it I get this error: 'The game crashed: exception in server tick loop Error: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $' debug log: https://pastebin.com/1htBuhsP crash report: https://pastebin.com/QggHKYDg
    • Everything worked fine until I decided to install supplementaries squared, amendments and a couple other mods like artifacts, and compats for it. I'm having a hard time fixing this, and I get this crash whenever I try to enter a world. Not even a new world is feasible. Any help would be highly appreciated!! https://pastebin.com/7KXYZ6fM
    • Internal Exception: com.google.gson.JsonParseException: Error loading registry data: Unknown element: ResourceKey[minecraft:worldgen/configured_feature / minecraft:crimson_forest_vegetation]   This error is there when i try to join my friends server. We had some mods and it was okay but after 3 days i cant join.
    • It just says the mod i had but i dont have now.. and i didnt even use these mods and it still was crashing with the mods  
    • Hello,   I've been back and forth in emails with some CurseForge support staff on the issue but there's been no progress. In the CurseForge app, I have custom profiles and some public modpacks that will not load no matter what. I've goen through every link sent to me, I've reinstalled Minecraft, reinstalled the launcher, repaired the installations individually, uninstalled and reinstalled the public modpacks, downloaded the latest Java--all of it. But each time, I'm always met with either "java runtime exception", "exit code 1" on the rare occasions Minecraft does launch, or "java is out of date" (which literally cannot be possible since I reinstalled the latest version a few different times.) Making a new profile works, but I want to be able to play the ones I had before.  I had gotten one of the old public Minecraft modpacks to work, the prehistoric one about dinosaurs being featured right now, but then it only worked once. I've tried to retrace my steps and it just would not work. I have genuinely no clue what's going on.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.