Posted March 2, 20196 yr Hello! In the model editor Blockbench found the ability to do animation with export to json file. Does anyone know how to attach it to the game? Version 1.12.2 { "format_version": "1.8.0", "animations": { "animation.model.new": { "loop": true, "animation_length": 3, "bones": { "bone": { "rotation": { "0.0": [0, 0, 0], "3.0": [0, -90, 0] }, "position": { "0.0": [0, 0, 0], "3.0": [5, 0, 7] } } } } } } Edited March 2, 20196 yr by Xumuk
March 2, 20196 yr JSON models don't work like this in java edition. This looks like bedrock edition model format. Saddly, java edition JSON models don't support animations. If you want your model to have moving parts, it has to be done in code, not in JSON
March 2, 20196 yr Author I forgot to change the subject. I found a lot already on it. I have is the animation in AnimationTESR At the moment I have a lot ready, but the animation does not work and gives me an error: [01:02:57] [Client thread/ERROR] [FML]: Unable to find clip open in the model soviet:block/bigdoor_open however, this key point exists { "parameters": { "end_anim": [ "compose", [ "+", 1 ] , "#click_time" ], "trigger_anim": [ "-", "#end_anim" ], "progress": [ "-", "#click_time" ] }, "clips": { "closed": "#identity", "opening": [ "trigger_positive", [ "slerp", "#closed", "#open", "#identity", "#progress" ], "#trigger_anim", "!transition:open"], "open": [ "apply", "soviet:bigdoor@open", 0 ], "closing": [ "trigger_negative", [ "slerp", "#open", "#closed", "#identity", "#progress" ], "#trigger_anim", "!transition:closed"] }, "states": [ "closed", "opening", "open", "closing" ], "transitions": { "closed": "opening", "opening": "open", "open": "closing", "closing": "closed" }, "start_state": "closed" } I don't know what I'm missing. Do I need an entity model that is extends ModelBase? Edited March 2, 20196 yr by Xumuk
March 3, 20196 yr 7 hours ago, fcelon said: JSON models don't work like this in java edition. This looks like bedrock edition model format. Saddly, java edition JSON models don't support animations. If you want your model to have moving parts, it has to be done in code, not in JSON The OP is using Forge's model animation system, which requires specifying the animations in JSON files. Unfortunately, I can't really provide any further help on this topic. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 3, 20196 yr Author 59 minutes ago, Choonster said: The OP is using Forge's model animation system, which requires specifying the animations in JSON files. Unfortunately, I can't really provide any further help on this topic. Do you know if I need a java entity model for this animation or not? You are a Forge developer, maybe you know)
March 3, 20196 yr 23 minutes ago, Xumuk said: Do you know if I need a java entity model for this animation or not? You are a Forge developer, maybe you know) I don't think you need an entity model (ModelBase). I don't have much experience with the animation system myself, so I can't tell you all that much about it. I have the Forge Modder title on this forum, but that just indicates that I make mods with Forge; I don't develop Forge itself. Edited March 3, 20196 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 3, 20196 yr You could try looking at Botania's animated Mana Pump model: blockstates, base model, head model, armatures, animations. Edited March 3, 20196 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 3, 20196 yr Author Thanks..Yes, everything is the same as everywhere. Here is a problem that for some reason writes to me when I put the block that clip "open" is not found though it exists. I don't understand why he can't find it. ?. So if I click on the block itself, "closing\opening", as the debug shows me in my TileEntity is working. Edited March 3, 20196 yr by Xumuk
March 3, 20196 yr Author I found a bug! I was looking at the wrong JSON file! But I have still nothing works, not moving. I understand AnimationTESR just makes blockstate change depending on time? Is the intermediate animation done automatically?
March 3, 20196 yr 1 hour ago, Xumuk said: AnimationTESR just makes blockstate change depending on time I'm pretty sure the entire point of the animation system is that it doesn't use block states About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
March 3, 20196 yr Author I solved it. In my JSON there just wasn't enough points during the animation
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