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Posted

So let me clear things first, support means to work with or withut baubles right? I dont want it as a dependency like llibrary, my mod could work with people who has baubles or not. I want it's support. So in my item do I have to implements IBauble right? Also do i have to call an event get the bauble id, to make sure this mod works with or without baubles?

Posted (edited)

Check out the BaseCharm class of the Cyclic mod: https://github.com/Lothrazar/Cyclic/blob/develop/src/main/java/com/lothrazar/cyclicmagic/item/core/BaseCharm.java

Basically your item has to implement

baubles.api.IBauble

, and the library takes care (almost) everything else for you (you have to include Baubles in your build.gradle though).

Edited by DavidM
Auto-correction's fault ;)

Some tips:

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
10 minutes ago, TheRPGAdventurer said:

will the mod work even if its not there

Yes. In that case the item will function like a normal non-Bauble item.

 

11 minutes ago, TheRPGAdventurer said:

ok but do i have to add it as dependency

Yes, check out: https://github.com/Lothrazar/Cyclic/blob/develop/build.gradle

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
  @Override
  @Optional.Method(modid = "baubles")
  public void onWornTick(ItemStack stack, EntityLivingBase plr) {
    if (!this.canTick(stack)) {
      return;
    }
    if (plr instanceof EntityPlayer && !stack.isEmpty() && stack.getCount() > 0) {
      this.onTick(stack, (EntityPlayer) plr);
    }
  }

Is this required? 

Posted
1 hour ago, TheRPGAdventurer said:

Is this required? 

I don't know. Do you want something to happen every tick when the item is worn? If yes, then yes, you do need it.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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