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[1.12.2] Custom IRecipe?


FrostBytes

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Create a class that implements IRecipe and override a few methods. The methods' names are pretty self-explanatory.

 

Just in case though:

On 9/3/2014 at 1:52 AM, diesieben07 said:
  • boolean matches(InventoryCrafting, World)
    - Pretty obvious, checks if your recipe matches the current contents of the crafting grid
 
  • ItemStack getCraftingResult(InventoryCrafting)

    - Should also be obvious, creates the result based on the contents of the crafting grid

 
  • boolean canFit(int, int)

    - Whether the recipe can fit into a grid of the given size

 
  • ItemStack getRecipeOutput()

    - A generic output of your recipe, this one is never given to the player though

 

  • NonNullList<ItemStack> getRemainingItems(InventoryCrafting)

- The items that remain in the crafting grid after the recipe has been applied, you almost never need to override it.

 

  • NonNullList<Ingredient> getIngredients()

- A list of ingredients for this recipe, most recipe classes don't actually implement this.

 

  • boolean isHidden()

- Related to whether this recipe is unlocked by default.

 

  • String getGroup()

- The group of this recipe.

  • Thanks 1

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