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Posted (edited)

Hello Forge-Community,

I have the following task

You have an area,for example with 10x10 (XxZ) blocks. The middle of these areal is located at the example coordinates 100;0;100 (X;Y;Z). Whenever the player enters the areal (no matter which y-coordinate), an event should be triggered and searched for "Item Frame".
The player should automatically move to this item frame and open a chest ( behind the item frame ) and analyse its content.

I'm new to Forge programming. I know the basic concept but the concrete implementation is difficult for me.
Above all, I'm looking for solutions for the following questions:

-How do I get the Event implemented that should be triggered when I enter the area ?
-How can I access the chests in the program code and analyse their content?
-How do I search for item frames / entities statically and not relative to the player?

It would be nice, if you can help me. I say thank you in advance for the answers. Links to forum entries that answer one of these topics would also work. However, I could not find auch entries until now.

Thanks and best regards

 

Meeresgott

Edited by Meeresgott
Posted (edited)

1. How is the "middle of the area" defined?

2. Get the tile entity of the chest and get the item handler capability from it.

3. World#getEntitiesWithinAABBExcludingEntity (pass the player in the parameter to exclude it)

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted (edited)

1. you are right. Bad example for know the area is 11x11 an the middle of the area is identify by the center blocks coordinates. 

2. Do you have any code example for me ? When I get the tile entity how can I transfer Items from the Chest to the player ? ( I know this isn't the original question, but for me an interesting one).

3. Oh so esay. But how can I check if "AABB" is in loaded chunks ? 

 

I have forgot to mentain, that the Mod I'm working on is for a client how connects to a Server. I assume, that the Client can't download spezific chunks from the Server. Only Chunks next to the player. 

Edited by Meeresgott
Posted (edited)
32 minutes ago, Meeresgott said:

Mod I'm working on is for a client how connects to a Server

 

32 minutes ago, Meeresgott said:

transfer Items from the Chest to the player

AFAIK you can't transfer items from one inventory to another without the player opening the chest in a client only mod.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted (edited)
12 minutes ago, DavidM said:

AFAIK you can't transfer items from one inventory to another in a client only mod.

I know it is difficult but possible. In vanilla Minecraft you can. You have to open the chest drag the items from the chest an drop them into the in inventory or. the other way round. I have to emulate this. The Server have to think, that a real Human does this transaction then it is possible - I hope. 

 

The question is how can I do this ? As already stated I can't findy any solutions for this problem in the web but for my opinion there musst be a solution. Do you have any Idea ?

Edited by Meeresgott
Added question
Posted (edited)
1 hour ago, Meeresgott said:

I know it is difficult but possible. In vanilla Minecraft you can. You have to open the chest drag the items from the chest an drop them into the in inventory or. the other way round. I have to emulate this. The Server have to think, that a real Human does this transaction then it is possible - I hope. 

In that case you'll have to open the chest first.

 

1 hour ago, DavidM said:

from one inventory to another without the player opening the chest

I might have misunderstood your problem. I thought you meant to grab all items out of nearby inventories in a 11x11 area without opening them.

 

Yes, this is possible (although I am not sure whether this is encouraged).

If the intention of your mod is to cheat on servers (like auto grab stuff out of chest in hunger games), then I'm afraid you shouldn't be doing it.

Edited by DavidM
Added more detailed description

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted (edited)

 

 

31 minutes ago, DavidM said:

If the intention of your mod is to cheat on servers (like auto grab stuff out of chest), then I'm afraid you shouldn't be doing it.

No, no!  I promises you this is not my intention!  I want to write a automatic Trader for a Clan on a Server. The guidelines from the Server allows Bots like this. It is not my Intention to Steel anything from a Player.

 

31 minutes ago, DavidM said:

I might have misunderstood your problem. I thought you meant to grab all items out of nearby inventories in a 11x11 area without opening them.

I have read over the part "without opening them". Excuse me please for that.

We want to trade more Items than a Inventory can grasp. We store each different item in a different chest and a item frame with the receptive item is in front of the chest. 

If the bot enters the our property he should make a inventory from our Items and message us from witch item we have to little. Than if someone buy something the Bot will pic this specific item out of its chest and give to the buyer. 

 

Again the Bot don't be able to Steel anything from other players.

 

Edited by Meeresgott
Posted

So I'll rewrite my questions:

 

1. How can I open chest and transfer Items from the chest to the players inventory or. the other way round ?

2. How can I implement a trigger ( like a Event ) when the player enters a specific area ? or have I to check every tick if the player is in the area ? 

 

Links to others forum entries, will work to. I would be very pleased about one or the other code example. 

 

Posted

Personally I don’t like people trying to do automation client-side, even if they say the server allows it.

It would be too easy to repurpose such a mod to steal items on servers, if such automation is allowed then the server owner should consider a sponge plugin or something.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

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Logs (Most issues require logs to diagnose):

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Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)
27 minutes ago, DaemonUmbra said:

Personally I don’t like people trying to do automation client-side, even if they say the server allows it.

This is your opinion. But can you say why ? Why you think my approach makes me to a kind of people that you don't like ? What is reprehensible by my approach ? 

 

27 minutes ago, DaemonUmbra said:

It would be too easy to repurpose such a mod to steal items on servers,

I'm playing on a CityBuild - Server the Bot have only "player"-rights. If I have "criminal" purposes how get the Bot the rights to open a Chest from a other player, when it isn't trusted at his plot? 

27 minutes ago, DaemonUmbra said:

if such automation is allowed then the server owner should consider a sponge plugin or something.

Yes this would be a lot easier for me ( I think ) but it isn't 

Edited by Meeresgott
Posted

I don’t know much about creating automations on the client side with forge, but your idea seems very complicated as it requires:

- Automatically navigating the player to nearby chests.

- Identifying the item in the item frame.

- Open the chest and count the items in it.

 

Keep in mind that you are doing these on the client side.

To be honest, I wouldn’t attempt to create such an automation, as there are simply too much aspects to consider and too many things that could go wrong.

 

To be honest, I wouldn’t encourage you to make client-side bots in the first place.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted

Excuse my late response, I was away over the weekend. 

 

The algorithm behind is not a problem for me. I need an interface to control the player from the Client side ( something like increasePosition(x,z); jump(), increaseRotation(value), lookAt(x,y,z), doLeftClick() doRightClick() etc. ). And some kind of "Information-Container" a List where all Blocks/Entities are stored from the loaded Chunks around the player. And the knowlege how to correct open a Chest and interact with the Items witch it contains.

 

On 3/15/2019 at 9:39 AM, DavidM said:

Keep in mind that you are doing these on the client side.

To be honest, I wouldn’t attempt to create such an automation, as there are simply too much aspects to consider and too many things that could go wrong.

I do prefer this attempt, not because it is the "cleanest" way to integrate, I simply like the Idea of the "human" like navigation from a Bot and the Bot don't increase the server consuming resources it only blocks one Slot. To be honest, I know it is a dirty solution, but the idea from the Human like navigation etc. is so a great idea in my mind, that I have to implement this, even it doesn't come in action. I hope you can understand my motivation - childlike fascination. 

 

 

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AdornRegisterInvoker 43[30Jan2025 13:42:11. 158] [main/INFO] [MixinExtras|Service/]: Initializing MixinExtras via com. llamalad7. mixinextras. service. MixinExtrasServiceImpl(version=0. 3. 5). 44[30Jan2025 13:42:20. 266] [main/WARN] [mixin/]: Static binding violation: PRIVATE @Overwrite method m_147092_ in mixins. arclight. core. json:world. entity. ExperienceOrbMixin cannot reduce visibiliy of PUBLIC target method, visibility will be upgraded. 45[30Jan2025 13:42:21. 288] [main/ERROR] [net. minecraftforge. coremod. transformer. CoreModBaseTransformer/COREMOD]: Error occurred applying transform of coremod coremods/field_to_method. js function biome 46java. lang. IllegalStateException: Field f_47437_ is not private and an instance field 47at net. minecraftforge. coremod. api. ASMAPI. redirectFieldToMethod(ASMAPI. java:1069) ~[coremods-5. 2. 4. jar%2388!/:?] {} 48at org. openjdk. nashorn. internal. scripts. Script$Recompilation$22$292A$\^eval\_. initializeCoreMod#transformer(:11) ~[?:?] {} 49at org. openjdk. nashorn. internal. runtime. ScriptFunctionData. invoke(ScriptFunctionData. java:648) ~[nashorn-core-15. 4. jar%23100!/:?] {} 50at org. openjdk. nashorn. internal. runtime. ScriptFunction. invoke(ScriptFunction. java:513) ~[nashorn-core-15. 4. jar%23100!/:?] {} 51at org. openjdk. nashorn. internal. runtime. ScriptRuntime. apply(ScriptRuntime. java:520) ~[nashorn-core-15. 4. jar%23100!/:?] {} 52at org. openjdk. nashorn. api. scripting. ScriptObjectMirror. call(ScriptObjectMirror. java:111) ~[nashorn-core-15. 4. jar%23100!/:?] {} 53at net. minecraftforge. coremod. NashornFactory. lambda$getFunction$0(NashornFactory. java:37) ~[coremods-5. 2. 4. jar%2388!/:5. 2. 4] {} 54at net. minecraftforge. coremod. transformer. CoreModClassTransformer. runCoremod(CoreModClassTransformer. java:22) ~[coremods-5. 2. 4. jar%2388!/:?] {} 55at net. minecraftforge. coremod. transformer. CoreModClassTransformer. runCoremod(CoreModClassTransformer. java:14) ~[coremods-5. 2. 4. jar%2388!/:?] {} 56at net. minecraftforge. coremod. transformer. CoreModBaseTransformer. transform(CoreModBaseTransformer. java:60) ~[coremods-5. 2. 4. jar%2388!/:?] {} 57at cpw. mods. modlauncher. TransformerHolder. transform(TransformerHolder. java:41) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 58at cpw. mods. modlauncher. ClassTransformer. performVote(ClassTransformer. java:179) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 59at cpw. mods. modlauncher. ClassTransformer. transform(ClassTransformer. java:117) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 60at cpw. mods. modlauncher. TransformingClassLoader. maybeTransformClassBytes(TransformingClassLoader. java:50) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 61at cpw. mods. cl. ModuleClassLoader. getMaybeTransformedClassBytes(ModuleClassLoader. java:250) ~[securejarhandler-2. 1. 10. jar:?] {} 62at cpw. mods. modlauncher. TransformingClassLoader. buildTransformedClassNodeFor(TransformingClassLoader. java:58) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 63at cpw. mods. modlauncher. LaunchPluginHandler. lambda$announceLaunch$10(LaunchPluginHandler. java:100) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 64at org. spongepowered. asm. launch. MixinLaunchPluginLegacy. getClassNode(MixinLaunchPluginLegacy. java:222) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 65at org. spongepowered. asm. launch. MixinLaunchPluginLegacy. getClassNode(MixinLaunchPluginLegacy. java:207) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 66at org. spongepowered. asm. mixin. transformer. ClassInfo. forName(ClassInfo. java:2005) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 67at org. spongepowered. asm. mixin. transformer. ClassInfo. forType(ClassInfo. java:2059) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 68at org. spongepowered. asm. mixin. transformer. ClassInfo. forDescriptor(ClassInfo. java:2038) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 69at org. spongepowered. asm. mixin. transformer. MixinPreProcessorStandard. transformMethod(MixinPreProcessorStandard. java:752) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 70at org. spongepowered. asm. mixin. transformer. MixinPreProcessorStandard. transform(MixinPreProcessorStandard. java:739) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 71at org. spongepowered. asm. mixin. transformer. MixinPreProcessorStandard. attach(MixinPreProcessorStandard. java:310) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 72at org. spongepowered. asm. mixin. transformer. MixinPreProcessorStandard. createContextFor(MixinPreProcessorStandard. java:280) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 73at org. spongepowered. asm. mixin. transformer. MixinInfo. createContextFor(MixinInfo. java:1288) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 74at org. spongepowered. asm. mixin. transformer. MixinApplicatorStandard. apply(MixinApplicatorStandard. java:292) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 75at org. spongepowered. asm. mixin. transformer. TargetClassContext. apply(TargetClassContext. java:383) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 76at org. spongepowered. asm. mixin. transformer. TargetClassContext. applyMixins(TargetClassContext. java:365) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 77at org. spongepowered. asm. mixin. transformer. MixinProcessor. applyMixins(MixinProcessor. java:363) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 78at org. spongepowered. asm. mixin. transformer. MixinTransformer. transformClass(MixinTransformer. java:250) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 79at org. spongepowered. asm. service. modlauncher. MixinTransformationHandler. processClass(MixinTransformationHandler. java:131) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 80at org. spongepowered. asm. launch. MixinLaunchPluginLegacy. processClass(MixinLaunchPluginLegacy. java:131) ~[mixin-0. 8. 5. jar%2399!/:0. 8. 5+Jenkins-b310. git-155314e6e91465dad727e621a569906a410cd6f4] {} 81at cpw. mods. modlauncher. serviceapi. ILaunchPluginService. processClassWithFlags(ILaunchPluginService. java:156) ~[modlauncher-10. 0. 9. jar%2389!/:10. 0. 9+10. 0. 9+main. dcd20f30] {} 82at cpw. mods. modlauncher. LaunchPluginHandler. offerClassNodeToPlugins(LaunchPluginHandler. java:88) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 83at cpw. mods. modlauncher. ClassTransformer. transform(ClassTransformer. java:120) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 84at cpw. mods. modlauncher. TransformingClassLoader. maybeTransformClassBytes(TransformingClassLoader. java:50) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 85at cpw. mods. cl. ModuleClassLoader. readerToClass(ModuleClassLoader. java:113) ~[securejarhandler-2. 1. 10. jar:?] {} 86at cpw. mods. cl. ModuleClassLoader. lambda$findClass$15(ModuleClassLoader. java:219) ~[securejarhandler-2. 1. 10. jar:?] {} 87at cpw. mods. cl. ModuleClassLoader. loadFromModule(ModuleClassLoader. java:229) ~[securejarhandler-2. 1. 10. jar:?] {} 88at cpw. mods. cl. ModuleClassLoader. findClass(ModuleClassLoader. java:219) ~[securejarhandler-2. 1. 10. jar:?] {} 89at cpw. mods. cl. ModuleClassLoader. loadClass(ModuleClassLoader. java:135) ~[securejarhandler-2. 1. 10. jar:?] {} 90at java. lang. ClassLoader. loadClass(ClassLoader. java:525) ~[?:?] {} 91at net. minecraft. core. GlobalPos. m_122641_(GlobalPos. java:11) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, re:classloading} 92at com. mojang. serialization. codecs. RecordCodecBuilder. create(RecordCodecBuilder. java:72) ~[datafixerupper-6. 0. 8. jar%23111!/:?] {} 93at net. minecraft. core. GlobalPos. (GlobalPos. java:11) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, re:classloading} 94at net. minecraft. world. entity. ai. memory. MemoryModuleType. (MemoryModuleType. java:32) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:classloading, pl:accesstransformer:B, re:mixin, pl:accesstransformer:B} 95at net. minecraft. world. entity. animal. frog. Tadpole. (TadpoleMixin. java:53) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, pl:accesstransformer:B, xf:fml:forge:forge_method_redirector, re:classloading, pl:accesstransformer:B, xf:fml:forge:forge_method_redirector, pl:mixin:APP:mixins. arclight. core. json:world. entity. animal. frog. TadpoleMixin, pl:mixin:A} 96at net. minecraft. world. entity. EntityType. (EntityTypeMixin. java:267) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, xf:fml:forge:forge_method_redirector, re:classloading, xf:fml:forge:forge_method_redirector, pl:mixin:APP:mixins. arclight. core. json:world. entity. EntityTypeMixin, pl:mixin:A} 97at net. minecraft. world. item. Items. (Items. java:754) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, pl:object_holder_definalize:A, re:classloading, pl:object_holder_definalize:A} 98at net. minecraft. world. level. block. ComposterBlock. m_51988_(ComposterBlockMixin. java:60) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, pl:accesstransformer:B, re:classloading, pl:accesstransformer:B, pl:mixin:APP:mixins. arclight. core. json:world. level. block. ComposterBlockMixin, pl:mixin:A} 99at net. minecraft. server. Bootstrap. m_135870_(BootstrapMixin. java:47) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, re:classloading, pl:mixin:APP:mixins. arclight. core. json:server. BootstrapMixin, pl:mixin:A} 100at net. minecraft. server. Main. main(Main. java:121) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, pl:accesstransformer:B, re:classloading, pl:accesstransformer:B, pl:mixin:A} 101at jdk. internal. reflect. NativeMethodAccessorImpl. invoke0(Native Method) ~[?:?] {} 102at jdk. internal. reflect. NativeMethodAccessorImpl. invoke(NativeMethodAccessorImpl. java:77) ~[?:?] {} 103at jdk. internal. reflect. DelegatingMethodAccessorImpl. invoke(DelegatingMethodAccessorImpl. java:43) ~[?:?] {} 104at java. lang. reflect. Method. invoke(Method. java:569) ~[?:?] {} 105at net. minecraftforge. fml. loading. targets. CommonLaunchHandler. runTarget(CommonLaunchHandler. java:111) ~[fmlloader-1. 20. 1-47. 3. 22. jar%23103!/:?] {} 106at net. minecraftforge. fml. loading. targets. CommonLaunchHandler. serverService(CommonLaunchHandler. java:103) ~[fmlloader-1. 20. 1-47. 3. 22. jar%23103!/:?] {} 107at net. minecraftforge. fml. loading. targets. CommonServerLaunchHandler. lambda$makeService$0(CommonServerLaunchHandler. java:27) ~[fmlloader-1. 20. 1-47. 3. 22. jar%23103!/:?] {} 108at cpw. mods. modlauncher. LaunchServiceHandlerDecorator. launch(LaunchServiceHandlerDecorator. java:30) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 109at cpw. mods. modlauncher. LaunchServiceHandler. launch(LaunchServiceHandler. java:53) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 110at cpw. mods. modlauncher. LaunchServiceHandler. launch(LaunchServiceHandler. java:71) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 111at cpw. mods. modlauncher. Launcher. run(Launcher. java:108) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 112at cpw. mods. modlauncher. Launcher. main(Launcher. java:78) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 113at cpw. mods. modlauncher. BootstrapLaunchConsumer. accept(BootstrapLaunchConsumer. java:26) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 114at cpw. mods. modlauncher. BootstrapLaunchConsumer. accept(BootstrapLaunchConsumer. java:23) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 115at io. izzel. arclight. boot. application. ApplicationBootstrap. accept(ApplicationBootstrap. java:46) ~[arclight. jar:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {} 116at jdk. internal. reflect. NativeMethodAccessorImpl. invoke0(Native Method) ~[?:?] {} 117at jdk. internal. reflect. NativeMethodAccessorImpl. invoke(NativeMethodAccessorImpl. java:77) ~[?:?] {} 118at jdk. internal. reflect. DelegatingMethodAccessorImpl. invoke(DelegatingMethodAccessorImpl. java:43) ~[?:?] {} 119at java. lang. reflect. Method. invoke(Method. java:569) ~[?:?] {} 120at io. izzel. arclight. boot. application. BootstrapTransformer. onInvoke$BootstrapLauncher(BootstrapTransformer. java:26) ~[arclight. jar:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {} 121at cpw. mods. bootstraplauncher. BootstrapLauncher. main(BootstrapLauncher. java:141) ~[bootstraplauncher-1. 1. 2. jar:?] {} 122at jdk. internal. reflect. NativeMethodAccessorImpl. invoke0(Native Method) ~[?:?] {} 123at jdk. internal. reflect. NativeMethodAccessorImpl. invoke(NativeMethodAccessorImpl. java:77) ~[?:?] {} 124at jdk. internal. reflect. DelegatingMethodAccessorImpl. invoke(DelegatingMethodAccessorImpl. java:43) ~[?:?] {} 125at java. lang. reflect. Method. invoke(Method. java:569) ~[?:?] {} 126at io. izzel. arclight. boot. application. Main_Forge. main(Main_Forge. java:33) ~[arclight. jar%2383!/:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {} 127at io. izzel. arclight. server. Launcher. main(Launcher. java:18) ~[arclight. jar%2383!/:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {} 128[30Jan2025 13:42:21. 327] [main/WARN] [mixin/]: @Inject(@At("INVOKE_ASSIGN")) Shift. BY=2 on refurbished_furniture. common. mixins. json:LevelChunkMixin::handler$zjk000$refurbishedFurniture$AfterRemoveBlockEntity exceeds the maximum allowed value: 0. Increase the value of maxShiftBy to suppress this warning. 129[30Jan2025 13:42:22. 457] [main/WARN] [mixin/]: Mixin alexscaves. mixins. json:SwampHutPieceMixin has multiple constructors, (Lnet/minecraft/world/level/levelgen/structure/pieces/StructurePieceType; IIIIIILnet/minecraft/core/Direction; )V was selected 130 131[30Jan2025 13:42:22. 601] [main/ERROR] [net. minecraftforge. coremod. transformer. CoreModBaseTransformer/COREMOD]: Error occurred applying transform of coremod coremods/field_to_method. js function biome 132java. lang. IllegalStateException: Field f_47437_ is not private and an instance field 133at net. minecraftforge. coremod. api. ASMAPI. redirectFieldToMethod(ASMAPI. java:1069) ~[coremods-5. 2. 4. jar%2388!/:?] {} 134at org. openjdk. nashorn. internal. scripts. Script$Recompilation$22$292A$\^eval\_. initializeCoreMod#transformer(:11) ~[?:?] {} 135at org. openjdk. nashorn. internal. runtime. ScriptFunctionData. invoke(ScriptFunctionData. java:648) ~[nashorn-core-15. 4. jar%23100!/:?] {} 136at org. openjdk. nashorn. internal. runtime. ScriptFunction. invoke(ScriptFunction. java:513) ~[nashorn-core-15. 4. jar%23100!/:?] {} 137at org. openjdk. nashorn. internal. runtime. ScriptRuntime. apply(ScriptRuntime. java:520) ~[nashorn-core-15. 4. jar%23100!/:?] {} 138at org. openjdk. nashorn. api. scripting. ScriptObjectMirror. call(ScriptObjectMirror. java:111) ~[nashorn-core-15. 4. jar%23100!/:?] {} 139at net. minecraftforge. coremod. NashornFactory. lambda$getFunction$0(NashornFactory. java:37) ~[coremods-5. 2. 4. jar%2388!/:5. 2. 4] {} 140at net. minecraftforge. coremod. transformer. CoreModClassTransformer. runCoremod(CoreModClassTransformer. java:22) ~[coremods-5. 2. 4. jar%2388!/:?] {} 141at net. minecraftforge. coremod. transformer. CoreModClassTransformer. runCoremod(CoreModClassTransformer. java:14) ~[coremods-5. 2. 4. jar%2388!/:?] {} 142at net. minecraftforge. coremod. transformer. CoreModBaseTransformer. transform(CoreModBaseTransformer. java:60) ~[coremods-5. 2. 4. jar%2388!/:?] {} 143at cpw. mods. modlauncher. TransformerHolder. transform(TransformerHolder. java:41) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 144at cpw. mods. modlauncher. ClassTransformer. performVote(ClassTransformer. java:179) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 145at cpw. mods. modlauncher. ClassTransformer. transform(ClassTransformer. java:117) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 146at cpw. mods. modlauncher. TransformingClassLoader. maybeTransformClassBytes(TransformingClassLoader. java:50) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 147at cpw. mods. cl. ModuleClassLoader. readerToClass(ModuleClassLoader. java:113) ~[securejarhandler-2. 1. 10. jar:?] {} 148at cpw. mods. cl. ModuleClassLoader. lambda$findClass$15(ModuleClassLoader. java:219) ~[securejarhandler-2. 1. 10. jar:?] {} 149at cpw. mods. cl. ModuleClassLoader. loadFromModule(ModuleClassLoader. java:229) ~[securejarhandler-2. 1. 10. jar:?] {} 150at cpw. mods. cl. ModuleClassLoader. findClass(ModuleClassLoader. java:219) ~[securejarhandler-2. 1. 10. jar:?] {} 151at cpw. mods. cl. ModuleClassLoader. loadClass(ModuleClassLoader. java:135) ~[securejarhandler-2. 1. 10. jar:?] {} 152at java. lang. ClassLoader. loadClass(ClassLoader. java:525) ~[?:?] {} 153at net. minecraft. world. level. biome. FixedBiomeSource. (FixedBiomeSource. java:17) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:classloading} 154at net. minecraft. world. level. biome. BiomeSources. m_220586_(BiomeSources. java:8) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:classloading} 155at net. minecraft. core. registries. BuiltInRegistries. m_258029_(BuiltInRegistries. java:448) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:classloading, re:mixin} 156at net. minecraft. core. registries. BuiltInRegistries. m_258037_(BuiltInRegistries. java:462) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:classloading, re:mixin} 157at java. util. LinkedHashMap. forEach(LinkedHashMap. java:721) ~[?:?] {} 158at net. minecraft. core. registries. BuiltInRegistries. m_257453_(BuiltInRegistries. java:461) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:classloading, re:mixin} 159at net. minecraft. core. registries. BuiltInRegistries. m_257498_(BuiltInRegistries. java:455) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:classloading, re:mixin} 160at net. minecraft. server. Bootstrap. m_135870_(BootstrapMixin. java:55) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, re:classloading, pl:mixin:APP:mixins. arclight. core. json:server. BootstrapMixin, pl:mixin:A} 161at net. minecraft. server. Main. main(Main. java:121) ~[server-1. 20. 1-20230612. 114412-srg. jar%23247!/:?] {re:mixin, pl:accesstransformer:B, re:classloading, pl:accesstransformer:B, pl:mixin:A} 162at jdk. internal. reflect. NativeMethodAccessorImpl. invoke0(Native Method) ~[?:?] {} 163at jdk. internal. reflect. NativeMethodAccessorImpl. invoke(NativeMethodAccessorImpl. java:77) ~[?:?] {} 164at jdk. internal. reflect. DelegatingMethodAccessorImpl. invoke(DelegatingMethodAccessorImpl. java:43) ~[?:?] {} 165at java. lang. reflect. Method. invoke(Method. java:569) ~[?:?] {} 166at net. minecraftforge. fml. loading. targets. CommonLaunchHandler. runTarget(CommonLaunchHandler. java:111) ~[fmlloader-1. 20. 1-47. 3. 22. jar%23103!/:?] {} 167at net. minecraftforge. fml. loading. targets. CommonLaunchHandler. serverService(CommonLaunchHandler. java:103) ~[fmlloader-1. 20. 1-47. 3. 22. jar%23103!/:?] {} 168at net. minecraftforge. fml. loading. targets. CommonServerLaunchHandler. lambda$makeService$0(CommonServerLaunchHandler. java:27) ~[fmlloader-1. 20. 1-47. 3. 22. jar%23103!/:?] {} 169at cpw. mods. modlauncher. LaunchServiceHandlerDecorator. launch(LaunchServiceHandlerDecorator. java:30) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 170at cpw. mods. modlauncher. LaunchServiceHandler. launch(LaunchServiceHandler. java:53) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 171at cpw. mods. modlauncher. LaunchServiceHandler. launch(LaunchServiceHandler. java:71) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 172at cpw. mods. modlauncher. Launcher. run(Launcher. java:108) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 173at cpw. mods. modlauncher. Launcher. main(Launcher. java:78) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 174at cpw. mods. modlauncher. BootstrapLaunchConsumer. accept(BootstrapLaunchConsumer. java:26) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 175at cpw. mods. modlauncher. BootstrapLaunchConsumer. accept(BootstrapLaunchConsumer. java:23) ~[modlauncher-10. 0. 9. jar%2389!/:?] {} 176at io. izzel. arclight. boot. application. ApplicationBootstrap. accept(ApplicationBootstrap. java:46) ~[arclight. jar:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {} 177at jdk. internal. reflect. NativeMethodAccessorImpl. invoke0(Native Method) ~[?:?] {} 178at jdk. internal. reflect. NativeMethodAccessorImpl. invoke(NativeMethodAccessorImpl. java:77) ~[?:?] {} 179at jdk. internal. reflect. DelegatingMethodAccessorImpl. invoke(DelegatingMethodAccessorImpl. java:43) ~[?:?] {} 180at java. lang. reflect. Method. invoke(Method. java:569) ~[?:?] {} 181at io. izzel. arclight. boot. application. BootstrapTransformer. onInvoke$BootstrapLauncher(BootstrapTransformer. java:26) ~[arclight. jar:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {} 182at cpw. mods. bootstraplauncher. BootstrapLauncher. main(BootstrapLauncher. java:141) ~[bootstraplauncher-1. 1. 2. jar:?] {} 183at jdk. internal. reflect. NativeMethodAccessorImpl. invoke0(Native Method) ~[?:?] {} 184at jdk. internal. reflect. NativeMethodAccessorImpl. invoke(NativeMethodAccessorImpl. java:77) ~[?:?] {} 185at jdk. internal. reflect. DelegatingMethodAccessorImpl. invoke(DelegatingMethodAccessorImpl. java:43) ~[?:?] {} 186at java. lang. reflect. Method. invoke(Method. java:569) ~[?:?] {} 187at io. izzel. arclight. boot. application. Main_Forge. main(Main_Forge. java:33) ~[arclight. jar%2383!/:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {} 188at io. izzel. arclight. server. Launcher. main(Launcher. java:18) ~[arclight. jar%2383!/:arclight-1. 20. 1-1. 0. 6-SNAPSHOT-c1e6367] {}
    • Welp, It doesn't crash but for some reason I broke pickaxes. They just wont work. The game behaves as if my hand was empty. Wtf is going on
    • Oh yeah, dammit. There's the duplicate mod. It works now
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