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Posted

Any math wizzes here know a 2D rotation matrix :P ? Something that gets me the new x and z. Also something that calculates how much to rotate bases on distance

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Posted

If I remember correctly that would be:

 

R(O) = [ cos(O)  -sin(O)]

          [ sin(O)    cos(O)]

 

edit, what new Z inn 2d space?

If you guys dont get it.. then well ya.. try harder...

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