Posted March 27, 201312 yr Any math wizzes here know a 2D rotation matrix ? Something that gets me the new x and z. Also something that calculates how much to rotate bases on distance "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
March 27, 201312 yr If I remember correctly that would be: R(O) = [ cos(O) -sin(O)] [ sin(O) cos(O)] edit, what new Z inn 2d space? If you guys dont get it.. then well ya.. try harder...
March 27, 201312 yr Author So for x it's x(cosO-sinO) ? "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
March 27, 201312 yr 2D rotation matrix ? Something that gets me the new x and z a new Z? If you guys dont get it.. then well ya.. try harder...
March 28, 201312 yr Author Sorry I meant y "you seem to be THE best modder I've seen imo." ~spynathan ლ(́◉◞౪◟◉‵ლ
March 28, 201312 yr This should tell you what you need to know, for whatever you need it: http://en.wikipedia.org/wiki/Rotation_matrix If you guys dont get it.. then well ya.. try harder...
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