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Posted (edited)

Create an screen overlay.

Subscribe to RenderGameOverlayEvent and do your rendering.

Edited by DavidM

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

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Posted
19 hours ago, DavidM said:

Create an screen overlay.

Subscribe to RenderGameOverlayEvent and do your rendering.

I have created a basic gui that displays text on the screen. How should I go about getting an entities health when the player hovers over them? If not hover, how can I make health permanently show?

Posted
9 hours ago, Justin_Perry said:

I have created a basic gui that displays text on the screen. How should I go about getting an entities health when the player hovers over them? If not hover, how can I make health permanently show?

That’s not what they meant, 

You can subscribe to the RenderLivingEvent and render your health bars there. There already a mod that does this https://minecraft.curseforge.com/projects/neat

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Posted (edited)

I thought you meant to create a custom health bar for the player...

 

10 hours ago, Justin_Perry said:

I have created a basic gui that displays text on the screen. How should I go about getting an entities health when the player hovers over them? If not hover, how can I make health permanently show?

You are being rather vague.

If you meant to create a health bar that hovers on each EntityLiving, subscribe to RenderLivingEvent.

If you want to show the health of the mob the player is looking at as a screen overlay (like WAILA and DamageIndicator), do a ray trace to detect the entity the player is looking at and display its health on the GUI you've created.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
14 hours ago, Cadiboo said:

That’s not what they meant, 

You can subscribe to the RenderLivingEvent and render your health bars there. There already a mod that does this https://minecraft.curseforge.com/projects/neat

Thank you for your useless comment. I am not asking for code as you can clearly see, so I will reply to whoever is attempting to assist me when I get past a certain stage asking for more clarification and guidance. I am taking guidance and putting my spin on it. I understand there are mods that do this, I am attempting to make one big mod for my friends and I,  instead of downloading many mods that others have created. I have a friend who particularly does not like mods simply because they do not blend well and that is what I am here to accomplish. I appreciate your assistance, however, it is anything but. Have a great day.

Posted
13 hours ago, DavidM said:

I thought you meant to create a custom health bar for the player...

 

You are being rather vague.

If you meant to create a health bar that hovers on each EntityLiving, subscribe to RenderLivingEvent.

If you want to show the health of the mob the player is looking at as a screen overlay (like WAILA and DamageIndicator), do a ray trace to detect the entity the player is looking at and display its health on the GUI you've created.

Sorry for being so vague, I am just trying to accomplish one thing with the easiest route. I think avoiding ray tracing is the way to go. I particularly like constant health bar or hearts above the entities while in range. I am looking into RenderLivingEvent. Thank you

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MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; 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