Jump to content

Recommended Posts

Posted
        GlStateManager.pushMatrix();

        GlStateManager.color(255, 5f, 5f, 0.50f);

        GlStateManager.disableBlend();
        GlStateManager.disableTexture2D();
        GlStateManager.disableAlpha();

        Tessellator tes = Tessellator.getInstance();

        WorldRenderer worldrenderer = tes.getWorldRenderer();

        worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);

        worldrenderer.pos(x + (length * Math.cos(angle)), y + (length * Math.sin(angle)), 0.0).tex(0.0, 1.0).endVertex();
        worldrenderer.pos(x + (length * 0.5D * Math.cos(angle - arrowBackAngle)), y + (length * 0.5D * Math.sin(angle - arrowBackAngle)), 0.0).tex(1.0, 1.0).endVertex();
        worldrenderer.pos(x + (length * 0.3D * Math.cos(angle + Math.PI)), y + (length * 0.3D * Math.sin(angle + Math.PI)), 0.0).tex(1.0, 0.0).endVertex();
        worldrenderer.pos(x + (length * 0.5D * Math.cos(angle + arrowBackAngle)), y + (length * 0.5D * Math.sin(angle + arrowBackAngle)), 0.0).tex(0.0, 0.0).endVertex();
        tes.draw();

        GlStateManager.popMatrix();

        GlStateManager.enableTexture2D();
        GlStateManager.disableBlend();
        GlStateManager.enableAlpha();

        GlStateManager.color(1, 1, 1, 1);

 

 

What exactly am I doing wrong? It's suppose to make a red arrow, but it makes a black instead. I've also tried worldrenderer.color without success. Did I forget to enable something? 

Posted

That doesn’t look like 1.12.2 code... 

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
6 minutes ago, Abeez11 said:

tex(0.0, 0.0)

You are drawing in POSITION_COLOR, why do you try and do anything with textures?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted (edited)
6 hours ago, Cadiboo said:

You are drawing in POSITION_COLOR, why do you try and do anything with textures?

I just copy/paste graphics stuff then change it to work to save time.

 

Sorry for wasting everyone's  time, issue has been resolved. Thanks Cadiboo

Edited by Abeez11

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • on my last computer, i had a similar problem with forge/ neoforge mods but instead them launcher screen was black
    • I am trying to make a mod, all it is, a config folder that tells another mod to not require a dependency, pretty simple right.. well, I dont want whoever downloads my mod to have to download 4 other mods and then decide if they want 2 more that they kinda really need.. i want to make my mod basically implement all of these mods, i really dont care how it does it, ive tried putting them in every file location you can think of, ive downloaded intellij, mcreator, and tried vmware but thats eh (had it from school). I downloaded them in hopes theyd create the correct file i needed but honestly im only more lost now. I have gotten my config file to work, if i put all these mods into my own mods folder and the config file into the config and it works (unvbelievably) but i want to share this to everyone else, lets just say this mod will legitimately get 7M downloads.  I tried putting them in a run folder then having it create all the contents in that for a game (mods,config..etc) then i drop the mods in and all the sudden i cant even open the game, like it literally works with my own world i play on, but i cant get it to work on any coding platform, they all have like built in java versions you cant switch, its a nightmare. I am on 1.20.1 I need Java 17 (i dont think the specific versions of 17 matter) I have even tried recreating the mods i want to implement and deleting import things like net.adamsandler.themodsname and replacing it with what mine is. that only creates other problems, where im at right now is i got the thing to start opening then it crashes, closest ive gotten it, then it just says this  exception in thread "main" cpw.mods.niofs.union.unionfilesystem$uncheckedioexception: java.util.zip.zipexception: zip end header not found caused by: java.util.zip.zipexception: zip end header not found basically saying theres something wrong with my java.exe file, so i tried downloading so many different versions of java and putting them all in so many different spots, nothing, someone online says its just a mod that isnt built right so i put the mod into an editor and bunch of errors came up, id post it but i deleted it on accident, i just need help integrating mods
    • Vanilla 1.16.5 Crash Report [#L2KYKaK] - mclo.gs  
    • Hello, probably the last update, if anyone has the same problem or this can be of any help, the answer was pretty simple, textures started rendering just using a Tesselator instead of a VertexConsumer given by a MultibufferSource and a RenderType, pretty simple
    • Finally circling back to this, and I think all of us were half right.  getChunk() does appear to immediately load the chunk, but what changed between 1.16 and 1.18 is that the list of entities is now stored in the server, not per chunk.  So while it was possible to load a chunk in 1.16 and immediately grab an entity out of it, 1.18 loads the chunk and submits a request to load its entities on the next tick (if I understand correctly).  All this to say, you can immediately access the chunk itself, however you have to wait an additional tick for its entities to load in. In my case what this means is that I do have to set up an interface to wait an additional tick before submitting the request to retrieve the entity.  However, other functions do appear to be available immediately.  Just depends on what you're trying to do. Thank you all for the help! 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.