Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hi there,

I want to spawn lightnings if the player if sneaking. So far I have this class:

@Mod.EventBusSubscriber(Side.CLIENT)
public class FamilyEventHandler {
    @SubscribeEvent
    public static void sneakBoost(InputUpdateEvent event) {
        if (event.getMovementInput().sneak) {
            World world = event.getEntity().getEntityWorld();
            if(!world.isRemote){
                world.spawnEntity(new EntityLightningBolt(world, event.getEntity().posX, event.getEntity().posY, event.getEntity().posZ, true));
            }
        }
    }
}

However, world.isRemote is always true, because the InputUpdateEvent only works Client-side.

So I could either #1 send a packet to the server which then spawns the entity, or #2 have an event on the server which checks if the player is sneaking.

I didn't understand how to send packets yet, so does anyone knows an event to check if a player is sneaking server-side?

  • Author
1 hour ago, diesieben07 said:

Entity#isSneaking.

Thanks!!

Where should I put that command though?

2 hours ago, Ookamix1 said:

Where should I put that command though?

Put it where you need it.

 

Hint:

Entity#isSneaking returns a boolean; true when the player is sneaking and false when the player is not.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

  • Author
5 hours ago, DavidM said:

Put it where you need it.

 

Hint:

Entity#isSneaking returns a boolean; true when the player is sneaking and false when the player is not.

But I don't know where to put. It needs to be run every single time the player is sneaking, and server-side.

So I basically need an endless event loop which runs on the server.

Do you know how that works?

However, checking 60 times a second for each player on the server if he's sneaking sounds pretty bad for the performance, isn't there a better way with events?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.