Jump to content

Recommended Posts

Posted (edited)

Thanks in advance for pointing me in the right direction here!

 

What is happening?

I'm updating my mod from 1.10.2 to 1.13.2 and everything is working as expected except for the events.

Some are working perfectly and others are never fired.

I have commented the resulting behaviour in the below code.

I've likely missed something pretty obvious and would really appreciate any help.

 

How are you checking if the event is firing?

I'm running the debug configuration for both client only and server + client, placing breakpoints and stepping through the code.

 

What version of Forge are you working with?

forge-1.13.2-25.0.107-mdk

 

The code I am using to reproduce the issue:

 

First, in the main mod class, I register the EventsCommon class instance and call the proxy to register the others.

In the main mod class:

Spoiler

private void init(FMLCommonSetupEvent event)
{
    MinecraftForge.EVENT_BUS.register(EventsCommon.instance);
    proxy.hookEvents();
}

 

 

EventsCommon:

Spoiler

 


public class EventsCommon
{
    public static EventsCommon instance = new EventsCommon();

    @SubscribeEvent
    public void eventBlockDestroyed(BlockEvent.BreakEvent event)
    {
        // Works perfectly
    }

    @SubscribeEvent
    public void eventBlockPlaced(BlockEvent.PlaceEvent event)
    {
        // Never fired
    }
}

 

 

Then in the ClientProxy and ServerProxy hookEvents method, I register the EventsClient and EventsServer respectively.

CommonProxy:

Spoiler

public class CommonProxy
{
    public void hookEvents() { }
}

 

 

ClientProxy:

Spoiler

public class ClientProxy extends CommonProxy
{
    @Override
    public void hookEvents()
    {
        super.hookEvents();
        MinecraftForge.EVENT_BUS.register(EventsClient.instance);
    }
}

 

 

ServerProxy:

Spoiler

public class ServerProxy extends CommonProxy
{
    @Override
    public void hookEvents()
    {
        super.hookEvents();
        MinecraftForge.EVENT_BUS.register(EventsServer.instance);
    }
}

 

 

 

Finally, the EventsClient and EventsServer classes. The EventsCommon class is posted above:

EventsClient:

Spoiler

public class EventsClient
{
    public static EventsClient instance = new EventsClient();
	
    @SubscribeEvent
    public void eventrenderWorldLast(RenderWorldLastEvent event)
    {
        // Works perfectly
    }
}

 

 

EventsServer:

Spoiler

public class EventsServer
{
    public static EventsServer instance = new EventsServer();
    
    @SubscribeEvent
    public void eventEntityJoining(EntityJoinWorldEvent event)
    {
        // Never fired
    }
}

 

 

Edited by edma0
Enclosed code blocks in spoiler tags to clean up post
  • Like 1
Posted

This is a lovely, comprehensive and well laid out post, regardless of code style. Personally I think you should just use the static event subscribing system as you can specify sides and not worry about registering the subscribers conditionally yourself (you can specify a Side in the annotation).

  • Thanks 1

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

Thank you for your suggestion, I took your advice looked into the @Mod.EventBusSubscriber annotation.

That will make things very neat, I am glad I looked into it further, awesome tip.

 

I have implemented the change but I am still having no luck with BlockEvent.PlaceEvent.

It just isn't firing, but is registered in an identical fashion to BlockEvent.BreakEvent.

However BlockEvent.BreakEvent is working perfectly.

 

So I am singling out these two events as they are registered in the same way, but one works and the other does not.

Here is the code, in the Main mod class I have explicitly assigned the value and bus fields of the annotation to be on the safe side (rather than leaving them as default):

Spoiler

@Mod.EventBusSubscriber(value={Dist.CLIENT, Dist.DEDICATED_SERVER}, bus=Mod.EventBusSubscriber.Bus.FORGE)
public static class CommonEvents
{
    @SubscribeEvent
    public static void onBlockBreak(final BlockEvent.BreakEvent event)
    {
        // Working perfectly
    }

    @SubscribeEvent
    public static void onBlockPlace(final BlockEvent.PlaceEvent event)
    {
        // Never fired
    }
}

 

 

Posted

I can't find where BlockEvent.PlaceEvent is used in forge code. 

 

rg BlockEvent.PlaceEvent
minecraftforge/event/ForgeEventFactory.java
125:import net.minecraftforge.event.world.BlockEvent.PlaceEvent;

minecraftforge/common/ForgeHooks.java
635:            BlockEvent.PlaceEvent placeEvent = null;

 

Only two places in forge code that this shows up. That may be why its not firing.

 

Posted

In my forge version (#100) it’s used in a method in ForgeEventFactory. For me method is called from vanilla code. I’ll see if I can reproduce this issue when I get home

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted (edited)

Just updated to 25.0.108 to ensure the issue had not already been resolved.

Ah, yeah if the logic is similar to BlockEvent.BreakEvent then I think I see the issue.

 

There is a function with the following signature commented out with the task:

/* TODO: Talk to Sponge folk about World rollbacks.

@line 602 of net.minecraftforge.common.ForgeHooks.class

public static EnumActionResult onPlaceItemIntoWorld(@Nonnull ItemUseContext context)

 

In this function (that is now commented out) it seems the BlockEvent.PlaceEvent was generated and a call to ForgeEventFactory.onPlayerBlockPlaced event was made.

 

Edit:
Yeah it seems to be an open issue on the issue tracker, kicking myself for missing it.

https://github.com/MinecraftForge/MinecraftForge/issues/5476

Edited by edma0

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.