Zedicus Posted March 29, 2013 Posted March 29, 2013 This should give you the time based on the current angle of the moon and such. Minecraft minecraft = Minecraft.getMinecraft(); if (minecraft.theWorld != null) { float time = minecraft.theWorld.getCelestialAngle(1.0F); } I believe this is more or less what the clock does for it's texture. Quote
Vogner Posted March 29, 2013 Posted March 29, 2013 On 3/29/2013 at 6:59 PM, Zedicus said: This should give you the time based on the current angle of the moon and such. Minecraft minecraft = Minecraft.getMinecraft(); if (minecraft.theWorld != null) { float time = minecraft.theWorld.getCelestialAngle(1.0F); } I believe this is more or less what the clock does for it's texture. It's also how the daylight sensor tells day from night. WorldTime % 24000 should also work. Quote
Draco18s Posted March 29, 2013 Posted March 29, 2013 Lighting up in the dark "and being bright all the time" are largely indistinguishable, because of the way lighting works. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
microjunk Posted March 29, 2013 Author Posted March 29, 2013 On 3/29/2013 at 7:02 PM, Vogner said: Quote This should give you the time based on the current angle of the moon and such. Minecraft minecraft = Minecraft.getMinecraft(); if (minecraft.theWorld != null) { float time = minecraft.theWorld.getCelestialAngle(1.0F); } I believe this is more or less what the clock does for it's texture. It's also how the daylight sensor tells day from night. WorldTime % 24000 should also work. How would this be added to the code provided by draco18s? Quote
Draco18s Posted March 29, 2013 Posted March 29, 2013 Technically the code I use makes a call to getCelestialAngle. Just not directly: World.java public int calculateSkylightSubtracted(float par1) { float var2 = this.getCelestialAngle(par1); float var3 = 1.0F - (MathHelper.cos(var2 * (float)Math.PI * 2.0F) * 2.0F + 0.5F); if (var3 < 0.0F) { var3 = 0.0F; } if (var3 > 1.0F) { var3 = 1.0F; } var3 = 1.0F - var3; var3 = (float)((double)var3 * (1.0D - (double)(this.getRainStrength(par1) * 5.0F) / 16.0D)); var3 = (float)((double)var3 * (1.0D - (double)(this.getWeightedThunderStrength(par1) * 5.0F) / 16.0D)); var3 = 1.0F - var3; return (int)(var3 * 11.0F); } Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Vogner Posted March 29, 2013 Posted March 29, 2013 On 3/29/2013 at 8:01 PM, microjunk said: Quote Quote This should give you the time based on the current angle of the moon and such. Minecraft minecraft = Minecraft.getMinecraft(); if (minecraft.theWorld != null) { float time = minecraft.theWorld.getCelestialAngle(1.0F); } I believe this is more or less what the clock does for it's texture. It's also how the daylight sensor tells day from night. WorldTime % 24000 should also work. How would this be added to the code provided by draco18s? In my version I have a boolean method that checks if the value of WorldTime % 24000 > 13100, which I am considering to be night. Then I query that method before triggering the change. For what its worth, Draco18 appears to be a more experienced modder (and a more scrupulous coder) than myself, so it's probably wise to use his approach even after I post my version. My code often contains an alarming amount of ghetto. Quote
Draco18s Posted March 29, 2013 Posted March 29, 2013 On 3/29/2013 at 8:10 PM, Vogner said: For what its worth, Draco18 appears to be a more experienced modder (and a more scrupulous coder) than myself, so it's probably wise to use his approach even after I post my version. I've been modding for about two weeks. o..o; As for scrupulous...not sure. I just use the code hinting excessively. "Is there a function to do...?" and check the various objects I have access to. Also, I figured out I didn't need to save a reference to the World. World implements IBlockAccess, so you can pass it to your lighting function from within updateTick: public void updateTick(World world, int x, int y, int z, Random par5Random) { getLightValue(world, x, y, z); } And you do need to call that function in the update, or it won't be recalculated. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Vogner Posted March 29, 2013 Posted March 29, 2013 Just take the compliment. I'm working on a version that fades on and off. Might be way system intensive, but I'm just going for proof of concept. Quote
Draco18s Posted March 29, 2013 Posted March 29, 2013 On 3/29/2013 at 8:37 PM, Vogner said: Just take the compliment. I'm too humble to do that. Thhhb. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Beonadryt Posted March 30, 2013 Posted March 30, 2013 Thanks for your help. :3 How can i change the texture of my block when the light goes on? I tried a few things but it didnt work. :3 Quote
Draco18s Posted March 30, 2013 Posted March 30, 2013 On 3/30/2013 at 9:43 AM, Beonadryt said: Thanks for your help. :3 How can i change the texture of my block when the light goes on? I tried a few things but it didnt work. :3 @Override public int getTextureFromSideAndMetadata(int side, int metadata) Just return a different value when metadata isn't zero. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
microjunk Posted March 30, 2013 Author Posted March 30, 2013 Thanks for all your help guys, I really appreciate the response I have received about the topic. Just a question though, It was mentioned that if the flower didnt spawn to commonly or wasnt generated throughout the world I could use a tile entity and it may be better. Well as some may have noticed I also asked another topic question about adding custom villager trades....Well as it turns out I plan to add this and several other aspects of the mod to custom trades. So the question is, as there really arent any good references for those that have never done it, how do I set up custom trades in forge, the modloader method does not work in forge, and shouldnt be done that way anyhow I know. But if it is better to use a tile for the flower and this is going to be a custom trade I would like to know how the tile would be set up for it (as I am sure others would too) and I would also need to know how to set up the forge VillagerRegistry method for doing this. I have tried and failed miserably at getting this to work. I have several flowers that are for trades, along with several other items. You guys are great, and I hope this isnt to forward of a question....and if you so desire to see the mod coming along it is here.... http://www.minecraftforum.net/topic/1678180-forge-mtjt-147-mountable-cows-and-spiders-defensive-plants-and-more/ Quote
ashtonr12 Posted March 31, 2013 Posted March 31, 2013 at night, and i was wrong ti does seem to work but it only updates its light value on placement i waited for 5 minecraft days and it didn't change its light-value once? Quote Use examples, i have aspergers. Examples make sense to me.
Draco18s Posted March 31, 2013 Posted March 31, 2013 On 3/31/2013 at 9:44 AM, ashtonr12 said: at night, and i was wrong ti does seem to work but it only updates its light value on placement i waited for 5 minecraft days and it didn't change its light-value once? You need to force the calculation manually via updateTick. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
ashtonr12 Posted March 31, 2013 Posted March 31, 2013 i have this fomr the code before public void updateTick(World world, int x, int y, int z, Random par5Random) { if(theWorld == null) theWorld = world; //make sure theWorld is not null getLightValue(null, x, y, z); //force recheck of light level, probably not needed world.scheduleBlockUpdate(x, y, z, blockID, 600); //schedule another update } but it doesnt SEEM to work Quote Use examples, i have aspergers. Examples make sense to me.
GhostShadow Posted March 31, 2013 Posted March 31, 2013 On 3/28/2013 at 10:08 PM, microjunk said: Quote It would be pretty cool if you could figure out how to dynamically change the light value, as that would allow you to make it pulse softly in the dark, or slowly fade "on" at twilight, instead of turning on abruptly like a light switch. I like this idea, and I'm half tempted to code it and post it here. I wish someone would help, I have been trying for almost 3 weeks and this is best I got Cant we just make two flowers (flower_Unlit and flower_Lit) after a few ticks it will change the block from lit to unlit and vice versa Quote Nothing here but ghosts and shadows
Draco18s Posted March 31, 2013 Posted March 31, 2013 On 3/31/2013 at 3:13 PM, GhostShadow said: Cant we just make two flowers (flower_Unlit and flower_Lit) after a few ticks it will change the block from lit to unlit and vice versa You sure can. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
ashtonr12 Posted April 1, 2013 Posted April 1, 2013 anyone? Quote Use examples, i have aspergers. Examples make sense to me.
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