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Posted (edited)

I only found tutorials about rendering obj models as items, armor or blocks. How can I make an entity use an obj? I have a net.minecraft.client.renderer.entity.Render ready to go.

Edited by Jummit
Posted
5 hours ago, V0idWa1k3r said:

simply parse and render the model yourself.

This approach involves baking the model and registering neccesary textures

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Posted (edited)
1 hour ago, Cadiboo said:

This approach involves baking the model and registering neccesary textures

And that's where I'm struggling...

OBJLoader.INSTANCE.addDomain(MOD_ID);
OBJLoader.INSTANCE.onResourceManagerReload(Minecraft.getMinecraft().getResourceManager());
IModel model = OBJLoader.INSTANCE.loadModel(new ResourceLocation(MOD_ID, "models/cube.obj"));
//model.bake(state, format, bakedTextureGetter) ?
@Override
public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks) {
	// what to put in here?
}

Or is this the better way?

@Override
public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks) {
TileEntityRendererDispatcher.instance.render(MY_TILE_ENTITY, x, y, z, 0);
}

 

Edited by Jummit
Posted
  • Like 1

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Posted (edited)

I got something to work, I now have an entity that renders an obj model. How can I make it textured? I tried setting the map in the .mtl file, but it always gives me the error texture.

Quote

newmtl None
Ka 0.000000 0.000000 0.000000
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
map_Kd What to put here?

 

The forge wiki states

Quote

The .mtl file will probably have to be manually edited to change the paths pointing to textures into Minecraft ResourceLocations.

But when I put in "minecraft:stone" or "mymod:mytexture" it doesn't work either.

 

Never mind, I just read the "Resources" page of the forg e wiki and figured it out: "minecraft:stone" should be "minecraft:blocks/stone". I still can't get my own textures to work...

Edited by Jummit
Posted

Are your textures in “block” or “blocks”?

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