GeckoThePecko Posted April 16, 2019 Posted April 16, 2019 I have a method that runs when the NeighborNotifyEvent is fired and it basically checks for a cobblestone generator (water + lava) and changes the resulting cobblestone to sand instead. Everything works fine, minus the fact that when you try to generate a new world, the game crashes because of a StackOverflow Exception. I assume this is because there are so many collisions of water and lava underground and the game can't handle it? What would be the best way to prevent the method from running while the world is being generated? Quote
Cadiboo Posted April 16, 2019 Posted April 16, 2019 Please post your log and code Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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