Jump to content

Recommended Posts

Posted (edited)

Hello. I'm trying to make a custom tree. For now I maded the log(that extends BlockLog) and the leaves(extends BlockLeaves).

When I place the actual block game crashes saying it has not log axis ecc... 

Same for leaves.

How can I setup these things? I have seen a tutorial how to do it with metadata but i want a single item.

Thanks for the help.

Edited by nov4e
Posted

Post your code and the crash. You probably want to extend the base log and leaves classes rather than the vanilla ones that have the variants hardcoded

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

Well, I fixed this error. I just setted the blockstates with enum axis ec...

But I have another issue. First of all, these are the classes:

 

GenerateMysticTree, the tree WorldGenAbstractTree class.

Spoiler

package com.minecraft.exa.trees;

import java.util.Random;

import com.minecraft.exa.features.ModBlocks;

import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockVine;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;

public class GenerateMysticTree extends WorldGenAbstractTree
{
	
	private static final IBlockState DEFAULT_TRUNK = ModBlocks.MYSTIC_LOG.getDefaultState();
	private static final IBlockState DEFAULT_LEAF = ModBlocks.MYSTIC_LEAVES.getDefaultState().withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false));
	
	private final int minTreeHeight = 4;
	private final boolean vinesGrow = true;
	private final IBlockState metaWood = DEFAULT_TRUNK;
	private final IBlockState metaLeaves = DEFAULT_LEAF;

	public GenerateMysticTree()
	{
		super(false);
	}

	@Override
	public boolean generate(World world, Random rand, BlockPos pos)
	{
		int i = rand.nextInt(3) + this.minTreeHeight;
		boolean flag = true;

		if (pos.getY() >= 1 && pos.getY() + i + 1 <= world.getHeight())
		{
			for (int j = pos.getY(); j <= pos.getY() + 1 + i; ++j)
			{
				int k = 1;

				if (j == pos.getY())
				{
					k = 0;
				}

				if (j >= pos.getY() + 1 + i - 2)
				{
					k = 2;
				}

				BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();

				for (int l = pos.getX() - k; l <= pos.getX() + k && flag; ++l)
				{
					for (int i1 = pos.getZ() - k; i1 <= pos.getZ() + k && flag; ++i1)
					{
						if (j >= 0 && j < world.getHeight())
						{
							if (!this.isReplaceable(world,blockpos$mutableblockpos.setPos(l, j, i1)))
							{
								flag = false;
							}
						}
						else
						{
							flag = false;
						}
					}
				}
			}

			if (!flag)
			{
				return false;
			}
			else
			{
				IBlockState state = world.getBlockState(pos.down());

				if (state.getBlock().canSustainPlant(state, world, pos.down(), net.minecraft.util.EnumFacing.UP, (net.minecraft.block.BlockSapling)Blocks.SAPLING) && pos.getY() < world.getHeight() - i - 1)
				{
					this.setDirtAt(world, pos.down());
					int k2 = 3;
					int l2 = 0;

					for (int i3 = pos.getY() - 3 + i; i3 <= pos.getY() + i; ++i3)
					{
						int i4 = i3 - (pos.getY() + i);
						int j1 = 1 - i4 / 2;

						for (int k1 = pos.getX() - j1; k1 <= pos.getX() + j1; ++k1)
						{
							int l1 = k1 - pos.getX();

							for (int i2 = pos.getZ() - j1; i2 <= pos.getZ() + j1; ++i2)
							{
								int j2 = i2 - pos.getZ();

								if (Math.abs(l1) != j1 || Math.abs(j2) != j1 || rand.nextInt(2) != 0 && i4 != 0)
								{
									BlockPos blockpos = new BlockPos(k1, i3, i2);
									state = world.getBlockState(blockpos);

									if (state.getBlock().isAir(state, world, blockpos) || state.getBlock().isLeaves(state, world, blockpos) || state.getMaterial() == Material.VINE)
									{
										this.setBlockAndNotifyAdequately(world, blockpos, this.metaLeaves);
									}
								}
							}
						}
					}

					for (int j3 = 0; j3 < i; ++j3)
					{
						BlockPos upN = pos.up(j3);
						state = world.getBlockState(upN);

						if (state.getBlock().isAir(state, world, upN) || state.getBlock().isLeaves(state, world, upN) || state.getMaterial() == Material.VINE)
						{
							this.setBlockAndNotifyAdequately(world, pos.up(j3), this.metaWood);

							if (this.vinesGrow && j3 > 0)
							{
								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(-1, j3, 0)))
								{
									this.addVine(world, pos.add(-1, j3, 0), BlockVine.EAST);
								}

								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(1, j3, 0)))
								{
									this.addVine(world, pos.add(1, j3, 0), BlockVine.WEST);
								}

								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(0, j3, -1)))
								{
									this.addVine(world, pos.add(0, j3, -1), BlockVine.SOUTH);
								}

								if (rand.nextInt(3) > 0 && world.isAirBlock(pos.add(0, j3, 1)))
								{
									this.addVine(world, pos.add(0, j3, 1), BlockVine.NORTH);
								}
							}
						}
					}

					if (this.vinesGrow)
					{
						for (int k3 = pos.getY() - 3 + i; k3 <= pos.getY() + i; ++k3)
						{
							int j4 = k3 - (pos.getY() + i);
							int k4 = 2 - j4 / 2;
							BlockPos.MutableBlockPos blockpos$mutableblockpos1 = new BlockPos.MutableBlockPos();

							for (int l4 = pos.getX() - k4; l4 <= pos.getX() + k4; ++l4)
							{
								for (int i5 = pos.getZ() - k4; i5 <= pos.getZ() + k4; ++i5)
								{
									blockpos$mutableblockpos1.setPos(l4, k3, i5);

									state = world.getBlockState(blockpos$mutableblockpos1);
									if (state.getBlock().isLeaves(state, world, blockpos$mutableblockpos1))
									{
										BlockPos blockpos2 = blockpos$mutableblockpos1.west();
										BlockPos blockpos3 = blockpos$mutableblockpos1.east();
										BlockPos blockpos4 = blockpos$mutableblockpos1.north();
										BlockPos blockpos1 = blockpos$mutableblockpos1.south();

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos2))
										{
											this.addHangingVine(world, blockpos2, BlockVine.EAST);
										}

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos3))
										{
											this.addHangingVine(world, blockpos3, BlockVine.WEST);
										}

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos4))
										{
											this.addHangingVine(world, blockpos4, BlockVine.SOUTH);
										}

										if (rand.nextInt(4) == 0 && world.isAirBlock(blockpos1))
										{
											this.addHangingVine(world, blockpos1, BlockVine.NORTH);
										}
									}
								}
							}
						}

					}

					return true;
				}
				else
				{
					return false;
				}
			}
		}
		else
		{
			return false;
		}
	}

	private void addVine(World worldIn, BlockPos pos, PropertyBool prop)
	{
		this.setBlockAndNotifyAdequately(worldIn, pos, Blocks.VINE.getDefaultState().withProperty(prop, Boolean.valueOf(true)));
	}

	private void addHangingVine(World worldIn, BlockPos pos, PropertyBool prop)
	{
		this.addVine(worldIn, pos, prop);
		int i = 4;

		for (pos = pos.down(); worldIn.isAirBlock(pos) && i > 0; --i)
		{
			this.addVine(worldIn, pos, prop);
			pos = pos.down();
		}
	}
}	
	

 

MysticSaplingWood, The sapling class:

Spoiler

package com.minecraft.exa.block;

import java.util.Random;

import com.minecraft.exa.trees.GenerateMysticTree;

import net.minecraft.block.BlockBush;
import net.minecraft.block.IGrowable;
import net.minecraft.block.SoundType;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenBigTree;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.event.terraingen.TerrainGen;

public class MysticSaplingWood extends BlockBush implements IGrowable
{
	
	public static final PropertyInteger STAGE = PropertyInteger.create("stage", 0, 1);
	protected static final AxisAlignedBB SAPLING_AABB = new AxisAlignedBB(0.09999999403953552D, 0.0D, 0.09999999403953552D, 0.8999999761581421D, 0.800000011920929D, 0.8999999761581421D);	

	private static final String name = "sapling";
	
	public MysticSaplingWood() 
	{
		this.setRegistryName(name);
		this.setUnlocalizedName(name);
		
		this.setSoundType(SoundType.PLANT);
		
		this.setDefaultState(this.blockState.getBaseState().withProperty(STAGE, Integer.valueOf(0)));
	}
	
	@Override
	public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos)
	{
		return SAPLING_AABB;
	}
	
	@Override
	public boolean isOpaqueCube(IBlockState state) 
	{
		return false;
	}
	
	@Override
	public boolean isFullCube(IBlockState state) 
	{
		return false;
	}
	
	@Override
	public int damageDropped(IBlockState state)
	{
		return 0;
	}
	
	@Override
	public void updateTick(World world, BlockPos pos, IBlockState state, Random random)
	{
		if (!world.isRemote)
		{
			this.checkAndDropBlock(world, pos, state);
			if (world.getLightFromNeighbors(pos.up()) >= 9 && random.nextInt(7) == 0)
			{
 
			}
		}
	}

	@Override
	public boolean canGrow(World world, BlockPos pos, IBlockState state, boolean isClient)
	{
		return true;
	}

	@Override
	public boolean canUseBonemeal(World world, Random rand, BlockPos pos, IBlockState state)
	{
		return (double)world.rand.nextFloat() < 0.45D;
	}

	@Override
	protected boolean canSustainBush(IBlockState state) 
	{
		return state.getBlock() == Blocks.GRASS || state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.FARMLAND;
	}
	
	public static void generateTree(World world, Random rand, BlockPos pos, IBlockState state)
	{
		if (!TerrainGen.saplingGrowTree(world, rand, pos)) return;
		WorldGenerator worldgenerator = (WorldGenerator)(rand.nextInt(10) == 0 ? new GenerateMysticTree() : new GenerateMysticTree());
		int i, j = 0;
		boolean flag =false;
		
		
		IBlockState air = Blocks.AIR.getDefaultState();
		
		if(flag)
		{
			world.setBlockState(pos.add(0,0,0), air, 4);
			world.setBlockState(pos.add(1,0,0), air, 4);
			world.setBlockState(pos.add(0,0,1), air, 4);
			world.setBlockState(pos.add(1,0,0), air, 4);
		}
		else
		{
			world.setBlockState(pos, air, 4);
		}
		
		if(worldgenerator.generate(world, rand, pos))
		{
			if(flag)
			{
				world.setBlockState(pos.add(0,0,0), air, 4);
				world.setBlockState(pos.add(1,0,0), air, 4);
				world.setBlockState(pos.add(0,0,1), air, 4);
				world.setBlockState(pos.add(1,0,0), air, 4);
			}
			else
			{
				world.setBlockState(pos, air, 4);
			}
		}
	}
	
	@Override
	public void grow(World world, Random rand, BlockPos pos, IBlockState state)
	{
		if(((int)state.getValue(STAGE).intValue() == 0))
		{
			world.setBlockState(pos, state.cycleProperty(STAGE), 4);
		} 
		else
		{
			this.generateTree(world, rand, pos, state);
		}
	}

	@Override
	public IBlockState getStateFromMeta(int meta)
	{
		return this.getDefaultState().withProperty(STAGE, Integer.valueOf((meta & 8) >> 3));
	}

	@Override
	public int getMetaFromState(IBlockState state)
	{
		int i = 0;
		i = i | ((Integer)state.getValue(STAGE)).intValue() << 3;
		return i;
	}
	
	@Override
	protected BlockStateContainer createBlockState()
	{
		return new BlockStateContainer(this, new IProperty[] { STAGE });
	}
	
}

 

 

The issue is that when the sapling grows it doesnt grows but theres a crash:

Quote

[15:12:02] [Server thread/FATAL] [minecraft/MinecraftServer]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NoClassDefFoundError: Could not initialize class com.minecraft.exa.trees.GenerateMysticTree
	at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_191]
	at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_191]
	at net.minecraft.util.Util.runTask(Util.java:54) [Util.class:?]
	at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:798) [MinecraftServer.class:?]
	at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) [MinecraftServer.class:?]
	at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) [IntegratedServer.class:?]
	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
	at java.lang.Thread.run(Unknown Source) [?:1.8.0_191]
Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.minecraft.exa.trees.GenerateMysticTree
	at com.minecraft.exa.block.MysticSaplingWood.generateTree(MysticSaplingWood.java:100) ~[MysticSaplingWood.class:?]
	at com.minecraft.exa.block.MysticSaplingWood.grow(MysticSaplingWood.java:144) ~[MysticSaplingWood.class:?]
	at net.minecraft.item.ItemDye.applyBonemeal(ItemDye.java:131) ~[ItemDye.class:?]
	at net.minecraft.item.ItemDye.onItemUse(ItemDye.java:62) ~[ItemDye.class:?]
	at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:876) ~[ForgeHooks.class:?]
	at net.minecraft.item.ItemStack.onItemUse(ItemStack.java:200) ~[ItemStack.class:?]
	at net.minecraft.server.management.PlayerInteractionManager.processRightClickBlock(PlayerInteractionManager.java:518) ~[PlayerInteractionManager.class:?]
	at net.minecraft.network.NetHandlerPlayServer.processTryUseItemOnBlock(NetHandlerPlayServer.java:769) ~[NetHandlerPlayServer.class:?]
	at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(CPacketPlayerTryUseItemOnBlock.java:68) ~[CPacketPlayerTryUseItemOnBlock.class:?]
	at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.processPacket(CPacketPlayerTryUseItemOnBlock.java:13) ~[CPacketPlayerTryUseItemOnBlock.class:?]
	at net.minecraft.network.PacketThreadUtil$1.run(PacketThreadUtil.java:21) ~[PacketThreadUtil$1.class:?]
	at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) ~[?:1.8.0_191]
	at java.util.concurrent.FutureTask.run(Unknown Source) ~[?:1.8.0_191]
	at net.minecraft.util.Util.runTask(Util.java:53) ~[Util.class:?]
	... 5 more

 

Thanks for all the help given. 

Posted
2 minutes ago, diesieben07 said:

Does this crash happen in the development environment? Or in normal Minecraft?

In the test client in eclipse, also in the debug client.

Posted
3 minutes ago, diesieben07 said:

What is a "test client" or "debug client"?

Developing Enviroment.

Just now I tried to rename the package, still not work.

 

Thanks for the help.

Posted
9 hours ago, diesieben07 said:

The crash you reported does not happen with that repository. Instead I get a NullPointerException, because you never assign a value to ModBlocks.MYSTIC_LOG, but try to use it.

In ModBlocks I assigned MYSTIC_LOG to new MysticLogWood() (line 31)

Posted

1. Update your repo.

2. "exa" is not a good mod id; 3 characters long name can cause conflicts.

3. This method is unnecessary; just do something like:

modBlocks.add(STATIC_BLOCK_HOLDER = new MyBlockThingy("blah"));

4. These loggings at info level are pointless; the player doesn't care what state mods are at, and logging random stuff at info level can clog up the log easily.

  • Like 1

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
1 minute ago, DavidM said:

modBlocks.add(STATIC_BLOCK_HOLDER = new MyBlockThingy("blah"));

@ObjectHolder instead pls

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
38 minutes ago, DavidM said:

1. Update your repo.

Its updated

 

38 minutes ago, DavidM said:

2. "exa" is not a good mod id; 3 characters long name can cause conflicts.

Just why. There are no mods called exa

39 minutes ago, DavidM said:

This method is unnecessary; just do something like:


modBlocks.add(STATIC_BLOCK_HOLDER = new MyBlockThingy("blah"));

Why do I have to do that? Its just the same thing.

40 minutes ago, DavidM said:

4. These loggings at info level are pointless; the player doesn't care what state mods are at, and logging random stuff at info level can clog up the log easily.

I will remove them, its just for help me while developing.

Posted
25 minutes ago, nov4e said:

Just why. There are no mods called exa

3 letters is still a bit too short to be unique. I also have no idea what “exa” means - you should be able to look at the modid and get a rough understanding of what the mod does & the modid and mod name should be really similar.

27 minutes ago, nov4e said:

Why do I have to do that? Its just the same thing.

Do you know what @ObjectHolder is? Do you know what static initialisers are? Do you know why static initialisers are bad for Modding? Well, here’s a paragraph explaining all of them.

 

Bad and improper registration code is the leading cause of bad and/or broken mods. These bad/broken mods can also break other mods that are doing everything right *and* improper registration stops Forge from being able to implement useful new features. These features that could be implemented by Forge include dynamically reloading the registries (adding/removing items while the game is running) and even adding/removing entire mods without restarting the game. Forge has wanted to enable these features for more than 4 years now, but mods that do their registration in the wrong way has been stopping this from happening.

For Forge to be able to do this (and for registry replacements to work properly) Mods need to instantiate and register their objects in the correct registry event. They also need to use references to their objects that can change as mods are loaded & unloaded (and registry replacements are activated/deactivated). Mods can do this by using the @ObjectHolder annotation (which automatically fills fields with the appropriate values after each registry event fires) or manually by setting their fields after all other registration has been done (by subscribing to the registry event and running after everything else). Mods that create and/or register their objects with static initialisers stop Forge from being able to do cool stuff AND they can break unexpectedly and uncontrollably if/when their registration classes are loaded before the expected time (you have no control over when your classes are loaded). Static initialisers are initialising objects inside a “static {}” block or doing “static Object object = new Object();” in a class.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
56 minutes ago, nov4e said:

Just why. There are no mods called exa

This is not original but:

TiC is the name of a mod; its mod ID is tconstruct.

IC2 is the name of a mod; its mod ID is industrialcraft2.

 

58 minutes ago, nov4e said:

Why do I have to do that? Its just the same thing.

Creating an extra method just to assign a reference to a variable is unwise (considering memory usage, code readability and design pattern), especially when the Java language's syntax allows you to do it inline.

 

10 minutes ago, nov4e said:

But how can I fix the problem related to the tree gen?

Please update your crash log; the old one no longer applies to your updated repo (line numbers have changed).

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
11 minutes ago, DavidM said:

Please update your crash log; the old one no longer applies to your updated repo (line numbers have changed).

Everything is fixed now. Setting the @ObjectHolder now for some reason works

Posted (edited)

1. I'm pretty sure the string given to @ObjectHolder should include the mod id of your mod to avoid conflict.

2. Personally, I would avoid storing references to the same block in both a static field and a list; only one of them is needed (preferably the static field with @ObjectHolder).

3.

Quote

withProperty(STAGE, Integer.valueOf(0)))

Quote

withProperty(DECAYABLE, Boolean.valueOf(true)))

Wut? I’m pretty sure you can just use literals here.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted
9 hours ago, DavidM said:

Wut? I’m pretty sure you can just use literals here.

You can, but vanilla uses boxed values because it was written before autoboxing was a thing. 

  • Like 1

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted
30 minutes ago, diesieben07 said:

Vanilla does not used boxed values. But vanilla code is decompiled, so autoboxing (which is done by the Java compiler) cannot be distinguished from manual boxing.

TIL. I thought autoboxing was done by the JVM for some reason. It makes a lot more sense that it’s the compiler though.

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I bestow up to thee, for thy contributions to my enjoyment of this game, my kindest regards, and most heartfelt blessings. May both sides of your pillow be cold tonight. 
    • I wasn't excepting this to be seen this fast and left the post marinating for a while, but thank you for such a quick reply! Regarding what the console shows me when the server fails to boot, you can find those logs on this pastebin link here. From what I could gather, the issue here is with the mod Night Lights. Should I remove this mod, I get the same issue with Rings of Ascension, and lastly with Oh The Biomes We've Gone. When I remove these three mods, the issue goes away, but since the world was generated with the biome mod, I would rather not part ways with it. Thank you for taking some time to read my extensive description, hope the link with the logs helps!
    • Please see https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ for information on how to post your log correctly.
    • Hello!  The detailed description of how you got to where you are is certainly valuable.  But, at the end of the day (well, any time of the day actually), it is going to be the actual logs that going to provide the necessary details to hopefully solve your startup issue. Part of me wonders if you have installed a client-only mod on a dedicated server.  But I may very well be wrong, and it will be the logs that will tell that story.
    • Hello there! I didn't quite know where to go regarding this, but ended up deciding to post it here. I have been running a forge server with around 200 mods for me and some friends to play on casually, but have recently started to get an issue when booting the server. This all started after I decided to add some new mods to the server. Like usual, I add a mod, test run the server for any issues, and if all is well, I'll add a next one and so on until I have added all that I wanted to. After doing so, in all test runs, it all seemed to work just fine. However, the next day, after trying to boot the server, I kept getting an error regarding java.lang.NullPointerException, towards one of the mods I had recently added. So far so good, I removed the mod that was causing the issue, started up the server again, and here in when things took a turn for the worse. I received another java.lang.NullPointerException null error that wouldn't allow me to boot the server, but this time with a mod that wasn't part of the new ones I had recently added. I found this weird, but nonetheless, I removed it thinking it might be causing some conflicts with some of the new ones. Afterwards, booting the server again proved to be impossible, as it gave me another java.lang.NullPointerException null error with the 3rd mod I had ever installed on the server! This mod was there since the start, it added some biomes and had been just fine so far. This turn of events made me remove all the newer mods I had recently added in hopes to fix this whole ordeal, but alas, to no avail. Same error, with that same biome mod that had been there since day one. Reluctantly, I removed the biome mod, booted the server, and voila! The server was running, although without a major mod that had always been there to begin with. As I do not wish to part ways with this mod, specially since it had been working so far without any issues, I tried to bring everything back to how it was before I added those new mods, but kept on getting the same java.lang.NullPointerException null error for the biome mod. Even adding the newer mods won't cause me this error, with exception of the one that started it all, which I find quite odd since the mods I had been using without any issues are now giving me the same error the newer one that started it all gave me. Now, I have checked that everything is up to date regarding the mods, forge (forge-1.20.1-47.3.12) and java. The modpack runs perfectly fine when I start Minecraft itself, and play singleplayer, or even when I open a LAN world, everything works. Everything aside from the server. From what I could gather, this java.lang.NullPointerException null error would point to a missing value of sorts, for an item perhaps, within the mod that is causing the error, but aside from removing the whole mod, I lack the knowledge on how to fix this. With this in mind, if anyone would be so kind as to shine some light into this situation, with a way to fix all this blunder, I would be most grateful!
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.