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Posted

As the title says, i have no idea how to use it. I try this:

{
  "type": "forge:ore_shapeless",
  "ingredients": [
    {
      "item": "character_mod:mold_a"
    },
    {
      "item": "minecraft:stained_glass",
      "data": 15
    },
    {
      "type": "forge:ore_dict",
      "ore": "cm_cutterGlass"
    }
  ],
  "result": {
    "item": "character_mod:a_glass_black"
  }
}

and OreDictionary:

	OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_DIAMOND, 1, OreDictionary.WILDCARD_VALUE));
        OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_GOLD, 1, OreDictionary.WILDCARD_VALUE));
        OreDictionary.registerOre("cm_cutterGlass", new ItemStack(ModItems.CUTTER_GLASS_IRON, 1, OreDictionary.WILDCARD_VALUE));

And Yet, i can use my Glass cutter once before it stops working

Posted

You don’t need to use the ore dict for this, you can just specify the data as 32,767 (the vanilla wildcard value)

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Posted (edited)

Problem is i want to shorten the amount of recipes i have to make. Im making a rainbow character mod, 26 letters, 17 colors, 3 tools. 26*17*3=1326. I am NOT making 1K recipes. 442 is enough

Edited by DiamondMiner88
Posted

Just auto generate them? It’s really not hard.

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Posted
13 hours ago, DiamondMiner88 said:

Problem is i want to shorten the amount of recipes i have to make. Im making a rainbow character mod, 26 letters, 17 colors, 3 tools. 26*17*3=1326. I am NOT making 1K recipes. 442 is enough

I don't see how using 32,767 increases the recipe amount by x3. Use a new constant with multiple ingredients.

 

And yeah, you can auto-generate recipes just fine using pretty much anything. I personally used C# for a very simple script that generates recipes with varying ingredients, but you can do the same in any programming(or scripting) language, you don't even need JSON support(although it is preferrable)

Posted

What i want to do is register my three Items (Glass Cutters) to a single string value in the OreDictionary or whatever its called so that i don't have to make

5 minutes ago, V0idWa1k3r said:

26 letters, 17 colors, 3 tools. 26*17*3=1326

recipes.

I can divide that number by 3 by using the OreDictionary.

But i am working on a script right now if the OreDictionary doesn't work out. (Also for the blockstates and item models too lol)

Posted
12 minutes ago, V0idWa1k3r said:

And yeah, you can auto-generate recipes just fine using pretty much anything. I personally used C# for a very simple script that generates recipes with varying ingredients, but you can do the same in any programming(or scripting) language, you don't even need JSON support(although it is preferrable)

I use Java so that I can generate everything dynamically based on what’s in the Forge registries. 

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Posted

OreDictionary was entirely replaced by the vanilla Tag system in 1.13

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Posted

Constants are just custom ingredients you can use in your recipes that are defined within the _constants file. They have as much to do with the OreDictionary/tags as your recipes - they can use them but that's about it.

Posted (edited)

If i have several ingredients in a constant, any of them can be used for the crafting item, right?

EDIT: Nvm used constants for result item, changed to actual items.

Edited by DiamondMiner88

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