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Hey, i try to make a simple mod. One part of the Mod is, to check, if a player is Flying. Its not that hard, to get that working as a Clientside mod. But i want this Mod to be a Serverside Mod only. Can anyone help me and maybe tell me, if it is possible to let the Server check, if a player is flying or not and if it is possible, how is it done?

Posted

What are you trying to do, from an end-user perspective?

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Posted
On 4/21/2019 at 4:34 AM, Cadiboo said:

What are you trying to do, from an end-user perspective?

I am trying to make a mod, to change the Breakspeed of a player, if he is flying.

 

package Fast_Fly_Block_Breaking;

import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraft.world.World;

public class Fast_Fly_Block_Breaking
{
	public static void getSide(World worldIn, PlayerEvent.BreakSpeed event)
	{
		if (worldIn.isRemote)
		{
			System.out.println("Client");
			if(!event.getEntityPlayer().onGround && event.getEntityPlayer().capabilities.isFlying)
			{
				event.setNewSpeed(event.getOriginalSpeed() * 5);
	  }
		}
		if (!worldIn.isRemote)
		{
			System.out.println("Server");
		}
	}		
}

 

 

So far, this is my Code, it works for Singleplayer, but i want to get it working, if only installed on a Server. I just cant figure out, how to get and send the Breakspeed to and from the server.

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