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Hi,

 

I have a block which has two variants(like wood). When broken, it correctly drops expected item. But when picked up, it stacks up and gets replaced with the other variant(no matter what variant was picked up)

I use this code to drop correct items:

@Override
public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
	int meta = 0;
		
	switch (state.getValue(AunisProps.MEMBER_VARIANT)) {
		case CHEVRON: meta = 8; break;
		case RING: meta = 0; break;
	}
		
	drops.add(new ItemStack(AunisBlocks.stargateMemberBlock, 1, meta));
}

 

Any help appreciated.

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