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Posted

So, i normally code bukkit. getting into forge is a big change, 1 issue i am running into is how to register events (i've been looking for 2 hours)

 

classes ->

Main:

@Mod(modid = Styles.MOD_ID, name = Styles.MOD_NAME, version = Styles.VERSION)
public class Client {
	@SidedProxy(clientSide = Styles.clientProxyClass, serverSide = Styles.serverProxyClass)
	public static ServerProxy proxy;
	
	
	@EventHandler
	public void preInit(FMLPreInitializationEvent e) {
		
		
		
	}
	
	@EventHandler
	public void init(FMLPreInitializationEvent e) {
		
		
	}
	
	@EventHandler
	public void postInit(FMLPostInitializationEvent e) {
		
		
		
	}
	
	

}

 

Event Class:

public class Knockback {

	@SubscribeEvent
	public void knockback(LivingAttackEvent e) {
		
		if(e.entity instanceof EntityPlayer && e.source.getEntity() instanceof EntityPlayer) {
			
			EntityPlayer target = (EntityPlayer) e.entity;
			
		    Vec3 look = e.source.getEntity().getLookVec().normalize();

		    double knockback = 0.5;

		    target.addVelocity(look.xCoord-knockback, look.yCoord-knockback, look.zCoord-knockback);
	
			
			
		}
		
	}
	
	
}

 

Server side: (Still a little confused here)

public class ServerProxy {

}

 

Client side: (once again, a little confused)

public class ClientProxy {

}

 

 

Help is much appreciated
 

(Yes i know, its a 1.8 build, however pointing me in the right direction would help)

Posted

Try making the event subscriber function static. Also make sure you have registered your event handling class with FML's EVENT_BUS, which you can do with

MinecraftForge.EVENT_BUS.register(new YourEventClass());

in your mod's pre-initialization or initialization phase.

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