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Create Explosion when entity health <10


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I am making a mod just now and I'm stuck at one line of code. Basically I want my mob to explode if it is in combat and its health <10

I thought something like:


public void onUpdate()

If {entity.health>20


{ boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");


                  this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(this.explosionRadius * 5), flag);


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