Jump to content

Recommended Posts

Posted

I am making a mod just now and I'm stuck at one line of code. Basically I want my mob to explode if it is in combat and its health <10

I thought something like:

 

public void onUpdate()

If {entity.health>20

then

{ boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");

 

                  this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(this.explosionRadius * 5), flag);

                 

Posted

Sorry for all the extra posts:

I believe that code is wrong as I do not have explosion radius set up. I grabbed some of the from the creeper properties.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.