Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

forge-1.12.2-14.23.5.2768-universal.jar wont open


jackfrost3215
 Share

Recommended Posts

when i double click my universal.jar file, nothing happens. Then i created a bat file and it opens for a split second. it says something along the lines of "we appear to be missing one or more essential library files. you will need to add them to your server before FmL and forge will run successfully. java. lan" please helplogs.PNG.4adb8240184d8702ba0a4479c626910b.PNG

Link to comment
Share on other sites

Try running the jar file in the command prompt and post the output.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

Did you run the installer or did you just grab the universal and assume it would work?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

and did you select client or server installation.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

Can you provide the installer log from your server installation?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Link to comment
Share on other sites

  • 2 weeks later...
4 minutes ago, urin4abeating said:

I'm having this same issue.

No you don't.

Do not hijack other's thread; please create your own thread.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • You have invtweaks which is a mod for minecraft 1.16 and you have the version of jade for minecraft 1.18. Neither of these mods will work with minecraft 1.19   The 1.19 version of jade can be found here: https://www.curseforge.com/minecraft/mc-mods/jade/files/all?filter-game-version=1738749986%3a73407  
    • my ForgeSlider can't drag , it can only be click ,I'm not sure if I'm doing something wrong this is my Screen code public class MannequinScreen extends AbstractContainerScreen<MannequinMenu> { private EditBox NameBox; private final MannequinEntity mannequin; public final MannequinMenu menu; private ForgeSlider xRotationSlider; private ForgeSlider yRotationSlider; private ForgeSlider zRotationSlider; private ForgeSlider scaleSlider; private CycleButton<Part> partButton; private Part nowPart; private Rotations rotations; private float xMouse; private float yMouse; private static final ResourceLocation TEXTURE = new ResourceLocation(KpRandomThing.MODID, "textures/gui/mannequin.png"); public MannequinScreen(MannequinMenu container, Inventory inventory, Component text) { super(container, inventory, text); this.imageWidth = 176; this.imageHeight = 210; this.mannequin = container.mannequin; this.menu = container; } @Override public void render(PoseStack matrixStack, int mouseX, int mouseY, float partialTicks) { this.renderBackground(matrixStack); super.render(matrixStack, mouseX, mouseY, partialTicks); this.renderTooltip(matrixStack, mouseX, mouseY); this.xMouse = mouseX; this.yMouse = mouseY; } @Override protected void renderBg(PoseStack matrixStack, float partialTicks, int gx, int gy) { RenderSystem.setShaderColor(1, 1, 1, 1); RenderSystem.enableBlend(); RenderSystem.defaultBlendFunc(); RenderSystem.setShaderTexture(0, TEXTURE); GuiComponent.blit(matrixStack, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight, this.imageWidth, this.imageHeight); RenderSystem.disableBlend(); int width = (this.width - this.imageWidth) / 2; int height = (this.height - this.imageHeight) / 2; InventoryScreen.renderEntityInInventory(width + 46, height + 106, 30, (float) (width + 51) - this.xMouse, (float) (height + 75 - 50) - this.yMouse, this.mannequin); } @Override public void init() { super.init(); this.minecraft.keyboardHandler.setSendRepeatsToGui(true); NameBox = new EditBox(this.font, this.leftPos + 6, this.topPos + 4, 99, 20, new TextComponent("name")); NameBox.setMaxLength(60); this.addRenderableWidget(NameBox); Button rename = new Button(this.leftPos + 114, this.topPos + 4, 54, 20, new TextComponent("Rename"), onPress -> { if (!NameBox.getValue().isEmpty()) { KpRandomThing.INSTANCE.sendToServer( new MessagePacket(1, new TextComponent(NameBox.getValue()))); } }); this.addRenderableWidget(rename); int sliderX = this.leftPos + 92; int sliderY = this.topPos + 5; this.partButton = createPartButton(sliderX, sliderY + 80); this.addRenderableWidget(partButton); rotations = this.partButton.getValue().getPose(mannequin); this.xRotationSlider = createAngleSlider(sliderX, sliderY + 20, 74, 20, "X:", rotations.getX()); this.yRotationSlider = createAngleSlider(sliderX, sliderY + 40, 74, 20, "Y:", rotations.getY()); this.zRotationSlider = createAngleSlider(sliderX, sliderY + 60, 74, 20, "Z:", rotations.getZ()); this.scaleSlider = new ForgeSlider(sliderX, sliderY + 100, 74, 20, new TranslatableComponent("button.kp_random_thing.scale"), TextComponent.EMPTY, 0.1, 2, mannequin.getScale(), 0, 2, true); this.addRenderableWidget(xRotationSlider); this.addRenderableWidget(yRotationSlider); this.addRenderableWidget(zRotationSlider); this.addRenderableWidget(scaleSlider); } @Override protected void renderLabels(PoseStack poseStack, int mouseX, int mouseY) { } @Override public boolean mouseReleased(double xMouse, double yMouse, int id) { updata(); return super.mouseReleased(xMouse, yMouse, id); } @Override public boolean keyPressed(int key, int b, int c) { if (key == 256) { this.minecraft.player.closeContainer(); return true; } return super.keyPressed(key, b, c); } private void updata() { if (nowPart != partButton.getValue()) switchPart(); String name = partButton.getValue().name; double x = xRotationSlider.getValue(); double y = yRotationSlider.getValue(); double z = zRotationSlider.getValue(); double scale = scaleSlider.getValue(); KpRandomThing.INSTANCE.sendToServer(new MessagePacket(0, x, y, z, scale, new TextComponent(name))); } private void switchPart() { Rotations rotations = partButton.getValue().getPose(mannequin); this.xRotationSlider.setValue(rotations.getX()); this.yRotationSlider.setValue(rotations.getY()); this.zRotationSlider.setValue(rotations.getZ()); this.nowPart = partButton.getValue(); } private CycleButton<Part> createPartButton(int width, int height) { CycleButton<Part> button = CycleButton.builder(Part::getName).withValues(Part.values()).create(width, height, 80, 20, new TranslatableComponent("button.kp_random_thing.part")); return button; } private ForgeSlider createAngleSlider(int x, int y, int width, int height, String prefix, double currentValue) { return new ForgeSlider(x, y, width, height, new TextComponent(prefix), TextComponent.EMPTY, -180D, 180D, currentValue, 0, 2, true); } public enum Part { HEAD(MannequinEntity.DATA_HEAD_POSE, MannequinEntity.HEAD), BODY(MannequinEntity.DATA_BODY_POSE, MannequinEntity.BODY), LEFT_ARM(MannequinEntity.DATA_LEFT_ARM_POSE, MannequinEntity.LEFT_ARM), RIGHT_ARM(MannequinEntity.DATA_RIGHT_ARM_POSE, MannequinEntity.RIGHT_ARM), LEFT_LEG(MannequinEntity.DATA_LEFT_LEG_POSE, MannequinEntity.LEFT_LEG), RIGHT_LEG(MannequinEntity.DATA_RIGHT_LEG_POSE, MannequinEntity.RIGHT_LEG); final EntityDataAccessor<Rotations> dataPose; final String name; Part(EntityDataAccessor<Rotations> dataPose, String name) { this.dataPose = dataPose; this.name = name; } public Rotations getPose(ArmorStand entity) { if (entity == null) { return new Rotations(0, 0, 0); } return entity.getEntityData().get(dataPose); } public Component getName() { return new TranslatableComponent("button.kp_random_thing.part." + name); } } }  
    • Hello, I am trying to install client-side mods, to better my minecraft experience on servers, but I run into a few issues with some dependencies missing, so I would like if someone would be able to help me.  Here are the following errors: Error loading mods 3 errors have occurred during loading --------------------------------------- InventoryTweaksRenewed(invtweaks) has failed to load correctly java.lang.NoClassDefFoundError:net/minecraft/client/gui/widget/Widget Jade(jade) has failed to load correctly java.lang.NoClassDefFoundError:net/minecraftforge/event/entity/EntityJoinWorldEvent Waila(Jade)(waila)has failed to load correctly java.lang.NoClassDefFoundError:net/minecraftforge/client/event/ClientPlayerNetworkEvent$LoggedOutEvent Here is a pastebin of the crash report: https://pastebin.com/uMxfcUP3
    • You don't show the error, or minecraft version or any other useful information. "It keeps on crashing and I can't get it to load" is useless.   The github project you posted is incomplete. It has no build.gradle, etc. so we can't build it ourselves to find out the problem you have.   GUESSING: I can see a number of obvious problems with your code:   1) https://github.com/Tucky143/Buzz/blob/a03ffc801f439a095e9c272dff6510970543f0e2/src/main/java/com/example/examplemod/villager/ModVillagers.java#L29 Here you are doing instance equality tests for a Holder<PoiType> with a PoiType. This will never be true.   2) https://github.com/Tucky143/Buzz/blob/a03ffc801f439a095e9c272dff6510970543f0e2/src/main/java/com/example/examplemod/villager/ModVillagers.java#L36 That reflection code does nothing. Look at the method you are calling. Although I suspect you can't find it. The signature of the method you are using is for 1.18.x while the above methods you are using in (1) above are the signatures of methods in 1.19.x    
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.