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Posted (edited)

I have everything handled and in order for this to work, and everything does work, except for the inventory. When i click on some slots and/or items in the inventory, they move to other places inside the inventory or duplicates or something else. I have no idea why this happens and would very much appreciate some help here. 

The block:

Quote

public class BlockCyclopsSmithy extends BlockBase
{
    public BlockCyclopsSmithy(String unlocalizedName, Material materialIn) 
    {
        super(unlocalizedName, materialIn);
        this.setSoundType(SoundType.STONE);
        this.setDefaultState(this.blockState.getBaseState());
    }
    
    @Override
    public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) 
    {
        if(worldIn.isRemote)
        {
            playerIn.openGui(MainClass.instance, MainClass.GUI_ENUM.CYCLOPS_SMITHY.ordinal(), worldIn, pos.getX(), pos.getY(), pos.getZ());
        }
        
        return true;
    }

The Container:

Quote

public class ContainerCyclopsSmithy extends Container
{
    /** The crafting matrix inventory (3x3). */
    public InventoryCrafting craftMatrix = new InventoryCyclopsSmithy(this, 3, 3);
    public InventoryCraftResult craftResult = new InventoryCraftResult();
    private final World world;
    /** Position of the workbench */
    private final BlockPos pos;
    private final EntityPlayer player;
    
    public ContainerCyclopsSmithy(InventoryPlayer playerInventory, World parWorld, BlockPos posIn) 
    {
               this.world = parWorld;
            this.pos = posIn;
            this.player = playerInventory.player;
            this.addSlotToContainer(new SlotCrafting(playerInventory.player, this.craftMatrix, this.craftResult, 0, 124, 35));

            for (int i = 0; i < 3; ++i)
            {
                for (int j = 0; j < 3; ++j)
                {
                    this.addSlotToContainer(new Slot(this.craftMatrix, j + i * 3, 30 + j * 18, 17 + i * 18));
                }
            }

            for (int k = 0; k < 3; ++k)
            {
                for (int i1 = 0; i1 < 9; ++i1)
                {
                    this.addSlotToContainer(new Slot(playerInventory, i1 + k * 9 + 9, 8 + i1 * 18, 84 + k * 18));
                }
            }

            for (int l = 0; l < 9; ++l)
            {
                this.addSlotToContainer(new Slot(playerInventory, l, 8 + l * 18, 142));
            }
     }

        /**
         * Callback for when the crafting matrix is changed.
         */
        public void onCraftMatrixChanged(IInventory inventoryIn)
        {
            this.slotChangedCraftingGrid(this.world, this.player, this.craftMatrix, this.craftResult);
        }

        /**
         * Called when the container is closed.
         */
        public void onContainerClosed(EntityPlayer playerIn)
        {
            super.onContainerClosed(playerIn);

            if (!this.world.isRemote)
            {
                this.clearContainer(playerIn, this.world, this.craftMatrix);
            }
        }

        /**
         * Determines whether supplied player can use this container
         */
        public boolean canInteractWith(EntityPlayer playerIn)
        {
            if (this.world.getBlockState(this.pos).getBlock() != EtauricBlocks.CYCLOPS_SMITHY)
            {
                return false;
            }
            else
            {
                return playerIn.getDistanceSq((double)this.pos.getX() + 0.5D, (double)this.pos.getY() + 0.5D, (double)this.pos.getZ() + 0.5D) <= 64.0D;
            }
        }

        /**
         * Handle when the stack in slot {@code index} is shift-clicked. Normally this moves the stack between the player
         * inventory and the other inventory(s).
         */
        public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
        {
            ItemStack itemstack = ItemStack.EMPTY;
            Slot slot = this.inventorySlots.get(index);

            if (slot != null && slot.getHasStack())
            {
                ItemStack itemstack1 = slot.getStack();
                itemstack = itemstack1.copy();

                if (index == 0)
                {
                    itemstack1.getItem().onCreated(itemstack1, this.world, playerIn);

                    if (!this.mergeItemStack(itemstack1, 10, 46, true))
                    {
                        return ItemStack.EMPTY;
                    }

                    slot.onSlotChange(itemstack1, itemstack);
                }
                else if (index >= 10 && index < 37)
                {
                    if (!this.mergeItemStack(itemstack1, 37, 46, false))
                    {
                        return ItemStack.EMPTY;
                    }
                }
                else if (index >= 37 && index < 46)
                {
                    if (!this.mergeItemStack(itemstack1, 10, 37, false))
                    {
                        return ItemStack.EMPTY;
                    }
                }
                else if (!this.mergeItemStack(itemstack1, 10, 46, false))
                {
                    return ItemStack.EMPTY;
                }

                if (itemstack1.isEmpty())
                {
                    slot.putStack(ItemStack.EMPTY);
                }
                else
                {
                    slot.onSlotChanged();
                }

                if (itemstack1.getCount() == itemstack.getCount())
                {
                    return ItemStack.EMPTY;
                }

                ItemStack itemstack2 = slot.onTake(playerIn, itemstack1);

                if (index == 0)
                {
                    playerIn.dropItem(itemstack2, false);
                }
            }

            return itemstack;
        }

        /**
         * Called to determine if the current slot is valid for the stack merging (double-click) code. The stack passed in
         * is null for the initial slot that was double-clicked.
         */
        public boolean canMergeSlot(ItemStack stack, Slot slotIn)
        {
            return slotIn.inventory != this.craftResult && super.canMergeSlot(stack, slotIn);
        }

The Inventory:

Quote

public class InventoryCyclopsSmithy extends InventoryCrafting
{
    public InventoryCyclopsSmithy(Container eventHandlerIn, int width, int height) 
    {
        super(eventHandlerIn, width, height);
    }
}

Basically all of it is copy-pasted from the normal workbench, but with my own block instead. 

Edited by Triphion
Posted (edited)
2 hours ago, Triphion said:

if(worldIn.isRemote)
        {
            playerIn.openGui(MainClass.instance, MainClass.GUI_ENUM.CYCLOPS_SMITHY.ordinal(), worldIn, pos.getX(), pos.getY(), pos.getZ());
        }

I think this has to be if(!worldIn.isRemote) 

Because you want to do the following action if the statement is NOT true

 

EDIT: Just checked the workbench class, you should check the onBlockActivated method again.

You forgot an else statement

Edited by winnetrie
Posted
12 hours ago, winnetrie said:

EDIT: Just checked the workbench class, you should check the onBlockActivated method again.

You forgot an else statement

Thank you Winnetrie! Changed it and it worked. ❤️

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