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[1.12.2] Different entity textures and models for one class


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In my mod I want to add entities which have types such as: male, female and child. But how can I set model renderer and texture for different states of entity?

For example I want to have an EntityDuck class. To render it I want to have a DuckMaleRender, DuckFemaleRender and DuckChildRender. As models I want ModelDuckMale, ModelDuckFemale, ModelDuckChild. All these models must have different textures.

If I breed DuckMale and DuckFemale it must give DuckChild. Then if time will come DuckChild will become female or male. How to do it?

Please, help!

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Use one entity renderer.

The entity is passed into the doRender method in the parameter; use the entity to determine which model to render.

Some tips:


Modder Support:


1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.



Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.



The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.



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