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is there a Method to set the kill source?


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i am creating right now an entity that is being spawned by the player and makes damage to anything that touches it...
but i want to change the source of when it kills something to the player...

is there a method to do this and if not how would i do this?

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Custom damage source.


Create a class extending DamageSource and pass an instance of the new class as the damage source parameter when you damage an entity.

Edited by DavidM

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