Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I cannot get the Fog color to work; along with the density. I looked at other posts, tutorials, and GitHub Repository-s but still have no idea why this won't work.

@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {
    event.setDensity(0.0001F);
    if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) event.setDensity(1F);
}

@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public void onFogColorsEvent(EntityViewRenderEvent.FogColors event) {
    if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) {
        event.setRed(COLOR_MOLTEN_GLASS.getRed());
        event.setGreen(COLOR_MOLTEN_GLASS.getGreen());
        event.setBlue(COLOR_MOLTEN_GLASS.getBlue());
    }
}
private static final Color COLOR_MOLTEN_GLASS = new Color(251, 143, 70);
41 minutes ago, DiamondMiner88 said:

I cannot get the Fog color to work; along with the density. I looked at other posts, tutorials, and GitHub Repository-s but still have no idea why this won't work.


@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {
    event.setDensity(0.0001F);
    if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) event.setDensity(1F);
}

@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public void onFogColorsEvent(EntityViewRenderEvent.FogColors event) {
    if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) {
        event.setRed(COLOR_MOLTEN_GLASS.getRed());
        event.setGreen(COLOR_MOLTEN_GLASS.getGreen());
        event.setBlue(COLOR_MOLTEN_GLASS.getBlue());
    }
}

private static final Color COLOR_MOLTEN_GLASS = new Color(251, 143, 70);

Did you check if events are being called?

  • Author

No, how do i do that?

I placed them in my ClientEventSubscriber

Spoiler

package tk.diamondbuildz.mod.character.client;

import com.google.common.base.Preconditions;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.EntityViewRenderEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fluids.IFluidBlock;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import tk.diamondbuildz.mod.character.reference.ModMaterials;

import javax.annotation.Nonnull;
import java.awt.*;

import static net.minecraftforge.fml.relauncher.Side.CLIENT;
import static tk.diamondbuildz.mod.character.reference.Reference.FLUID_MODEL_PATH;
import static tk.diamondbuildz.mod.character.reference.Reference.MOD_ID;

/**
 * Subscribe to events that should be handled on the PHYSICAL CLIENT in this class
 *
 * @author Diamond
 */
@EventBusSubscriber(modid = MOD_ID, value = CLIENT)
public final class ClientEventSubscriber {

    private static final Logger LOGGER = LogManager.getLogger();
    private static final String DEFAULT_VARIANT = "normal";

    private static final Color COLOR_MOLTEN_GLASS = new Color(251, 143, 70);

    /**
     * Cycle through all block and items already registered, if ModId of the entry matches to my ModId, calls
     * {@link ClientEventSubscriber#registerItemBlockModel(Block)}
     * or
     * {@link ClientEventSubscriber#registerItemModel(Item)}
     */
    @SubscribeEvent
    public static void onRegisterModelsEvent(@Nonnull final ModelRegistryEvent event) {
        ForgeRegistries.BLOCKS.getValuesCollection().stream()
                .filter(block -> block.getRegistryName().getNamespace().equals(MOD_ID))
                .forEach(ClientEventSubscriber::registerItemBlockModel);

        ForgeRegistries.ITEMS.getValuesCollection().stream()
                .filter(block -> block.getRegistryName().getNamespace().equals(MOD_ID))
                .forEach(ClientEventSubscriber::registerItemModel);

        LOGGER.debug("Registered models");
    }

    private static void registerItemModel(final Item item) {
        Preconditions.checkNotNull(item, "Item cannot be null!");
        final ResourceLocation registryName = item.getRegistryName();
        Preconditions.checkNotNull(registryName, "Item Registry Name cannot be null!");
        ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(registryName, DEFAULT_VARIANT));
    }

    private static void registerItemBlockModel(final Block block) {
        Preconditions.checkNotNull(block, "Block cannot be null!");
        final ResourceLocation registryName = block.getRegistryName();
        Preconditions.checkNotNull(registryName, "Block Registry Name cannot be null!");
        if (block instanceof IFluidBlock) registerFluidModel((IFluidBlock) block);
        else
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(registryName, DEFAULT_VARIANT));
    }

    private static void registerFluidModel(IFluidBlock fluidBlock) {
        Item item = Item.getItemFromBlock((Block) fluidBlock);
        ModelBakery.registerItemVariants(item);
        ModelResourceLocation modelResourceLocation = new ModelResourceLocation(FLUID_MODEL_PATH, fluidBlock.getFluid().getName());
        ModelLoader.setCustomMeshDefinition(item, stack -> modelResourceLocation);
        ModelLoader.setCustomStateMapper((Block) fluidBlock, new StateMapperBase() {
            @Override
            protected ModelResourceLocation getModelResourceLocation(@Nonnull IBlockState p_178132_1_) {
                return modelResourceLocation;
            }
        });
    }

    @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
    public void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {
        event.setDensity(0.0001F);
        if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) event.setDensity(1F);
    }

    @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
    public void onFogColorsEvent(EntityViewRenderEvent.FogColors event) {
        if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) {
            event.setRed(COLOR_MOLTEN_GLASS.getRed());
            event.setGreen(COLOR_MOLTEN_GLASS.getGreen());
            event.setBlue(COLOR_MOLTEN_GLASS.getBlue());
        }
    }
}

 

22 minutes ago, DiamondMiner88 said:

No, how do i do that?

I placed them in my ClientEventSubscriber

  Reveal hidden contents


package tk.diamondbuildz.mod.character.client;

import com.google.common.base.Preconditions;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMapperBase;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.EntityViewRenderEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fluids.IFluidBlock;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import tk.diamondbuildz.mod.character.reference.ModMaterials;

import javax.annotation.Nonnull;
import java.awt.*;

import static net.minecraftforge.fml.relauncher.Side.CLIENT;
import static tk.diamondbuildz.mod.character.reference.Reference.FLUID_MODEL_PATH;
import static tk.diamondbuildz.mod.character.reference.Reference.MOD_ID;

/**
 * Subscribe to events that should be handled on the PHYSICAL CLIENT in this class
 *
 * @author Diamond
 */
@EventBusSubscriber(modid = MOD_ID, value = CLIENT)
public final class ClientEventSubscriber {

    private static final Logger LOGGER = LogManager.getLogger();
    private static final String DEFAULT_VARIANT = "normal";

    private static final Color COLOR_MOLTEN_GLASS = new Color(251, 143, 70);

    /**
     * Cycle through all block and items already registered, if ModId of the entry matches to my ModId, calls
     * {@link ClientEventSubscriber#registerItemBlockModel(Block)}
     * or
     * {@link ClientEventSubscriber#registerItemModel(Item)}
     */
    @SubscribeEvent
    public static void onRegisterModelsEvent(@Nonnull final ModelRegistryEvent event) {
        ForgeRegistries.BLOCKS.getValuesCollection().stream()
                .filter(block -> block.getRegistryName().getNamespace().equals(MOD_ID))
                .forEach(ClientEventSubscriber::registerItemBlockModel);

        ForgeRegistries.ITEMS.getValuesCollection().stream()
                .filter(block -> block.getRegistryName().getNamespace().equals(MOD_ID))
                .forEach(ClientEventSubscriber::registerItemModel);

        LOGGER.debug("Registered models");
    }

    private static void registerItemModel(final Item item) {
        Preconditions.checkNotNull(item, "Item cannot be null!");
        final ResourceLocation registryName = item.getRegistryName();
        Preconditions.checkNotNull(registryName, "Item Registry Name cannot be null!");
        ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(registryName, DEFAULT_VARIANT));
    }

    private static void registerItemBlockModel(final Block block) {
        Preconditions.checkNotNull(block, "Block cannot be null!");
        final ResourceLocation registryName = block.getRegistryName();
        Preconditions.checkNotNull(registryName, "Block Registry Name cannot be null!");
        if (block instanceof IFluidBlock) registerFluidModel((IFluidBlock) block);
        else
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(registryName, DEFAULT_VARIANT));
    }

    private static void registerFluidModel(IFluidBlock fluidBlock) {
        Item item = Item.getItemFromBlock((Block) fluidBlock);
        ModelBakery.registerItemVariants(item);
        ModelResourceLocation modelResourceLocation = new ModelResourceLocation(FLUID_MODEL_PATH, fluidBlock.getFluid().getName());
        ModelLoader.setCustomMeshDefinition(item, stack -> modelResourceLocation);
        ModelLoader.setCustomStateMapper((Block) fluidBlock, new StateMapperBase() {
            @Override
            protected ModelResourceLocation getModelResourceLocation(@Nonnull IBlockState p_178132_1_) {
                return modelResourceLocation;
            }
        });
    }

    @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
    public void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {
        event.setDensity(0.0001F);
        if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) event.setDensity(1F);
    }

    @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
    public void onFogColorsEvent(EntityViewRenderEvent.FogColors event) {
        if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) {
            event.setRed(COLOR_MOLTEN_GLASS.getRed());
            event.setGreen(COLOR_MOLTEN_GLASS.getGreen());
            event.setBlue(COLOR_MOLTEN_GLASS.getBlue());
        }
    }
}

 

Well I am not an expert, but you can do that using debugger, orrr I always do that by simply putting

System.out.println("YAY It was called, so it's working!");

inside the method I wanna check.
I would suggest putting two checks - before if and after if - so you will get double result - check if your event is actually working (is it being called) and check if entity actually is inside that material, so you will be sure that your if works correctly.

Well, if you need to check, just do the getRed/Green/Blue method and see what it returns. And if you need to convert your RGB to a value between 0-1 range, it is as simple as dividing by 255.

  • Author
48 minutes ago, Krevik said:

System.out.println("YAY It was called, so it's working!");

Tried that in both Events returned nothing in console, Im going to try LOGGER.debug instead.

 

Edited by DiamondMiner88

Hmmm.... could there be a problem with your events not being static? To be honest, not sure what the difference is between a static and non-static event is (I know the difference between static fields and methods). 

33 minutes ago, DiamondMiner88 said:

Tried that in both Events returned nothing in console, Im going to try LOGGER.debug instead.

 

so your events are not being called actually. Maybe try changing event methods to static?

  • Author

Ok That fixed it. My other event subscriptions are static, didn't notice that. Now the problem is that the color is not working.

How it looks when I'm not in the fluid:

Spoiler

2019-05-07_12_58_29.png.04d8923d207e87330e0f9e8766775a81.png

When i am in the fluid:

Spoiler

2019-05-07_12_58_51.png.37b14ff2399f58b97670dde76e6a00b2.png2019-05-07_12_58_48.png.eb246394c0febd9274f08530efdac4ad.png

What i have done now:

Spoiler

@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {
    event.setDensity(0.0000000000000000000001F);
    if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) {
        event.setDensity(1F);
    }
}

@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onFogColorsEvent(EntityViewRenderEvent.FogColors event) {
    if (event.getEntity().isInsideOfMaterial(ModMaterials.MOLTEN_GLASS)) {
        event.setRed(COLOR_MOLTEN_GLASS.getRed() / 255);
        event.setGreen(COLOR_MOLTEN_GLASS.getGreen() / 255);
        event.setBlue(COLOR_MOLTEN_GLASS.getBlue() / 255);
    }
}

private static final Color COLOR_MOLTEN_GLASS = new Color(251, 143, 70);

 

 

Edited by DiamondMiner88

  • Author

Ok Fixed that. Didn't know they had a difference.

When I'm in the liquid now this happens:

The clouds and horizon is the color i want to be, but blocks appear to be the same color, no difference.

2019-05-07_13_52_00.png.19751349a9edc8ebc3e67b0a3e43ca88.png

By default the fog density mode would be linear. You would need to change it to exponental using GlStateManager in your density hook. I also believe that the density for lava is 2, not 1.

  • Author
1 hour ago, V0idWa1k3r said:

fog density mode would be linear

What does that mean?

1 hour ago, V0idWa1k3r said:

change it to exponental using GlStateManager in your density hook

How do i do that? Density Hook? Whats that?

7 minutes ago, DiamondMiner88 said:

Density Hook? Whats that?

 

2 hours ago, DiamondMiner88 said:

public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {

 

7 minutes ago, DiamondMiner88 said:

How do i do that?

 

1 hour ago, V0idWa1k3r said:

using GlStateManager

To be more specifically GlStateManager.fogMode

  • Author

Assuming GlStateManager is a class, I can't find it. Doesen't show an option to import it. Im using IntelliJ

Edited by DiamondMiner88

net.minecraft.client.renderer.GlStateManager.

If you don't have this class then you are using 1.6 or lower. Or your setup is broken.

  • Author

The font on this forum made me think that was a uppercase i not a lowercase L. Oops. :/

Its GlStateManager.setFog(FogMode mode)

Its it FogMode.EXP or FogMode.EXP2

Vanilla uses simple exponent for a lava fog I believe. It uses exp2 for water though. Play around with it to see which function suits you

  • Author

I have done this in my density hook but it appears to have done nothing

GlStateManager.setFog(GlStateManager.FogMode.EXP);

I haven't finished the flow texture so i just set it to be white, here's how it looks:

Spoiler

2019-05-07_16_42_31.png.6f3e6467d3bfa64a676ffaf6041cadac.png

 

Edited by DiamondMiner88

6 hours ago, DiamondMiner88 said:

I have done this in my density hook but it appears to have done nothing


GlStateManager.setFog(GlStateManager.FogMode.EXP);

I haven't finished the flow texture so i just set it to be white, here's how it looks:

  Hide contents

2019-05-07_16_42_31.png.6f3e6467d3bfa64a676ffaf6041cadac.png

 

Hmmm maybe you need to experiment with fogStart and fogEnd parameters? 

            GlStateManager.fogStart(fogStartFloat-for e.g. 4f);
            GlStateManager.fogEnd(fogEndFloat for e.g. 40f);

 

Try doing 

GlStateManager.setFogDensity(float);

Look at what Minecraft uses for water (in net.minecraft.client.renderer.EntityRenderer):

Spoiler

private void setupFog(int startCoords, float partialTicks)
    {
        Entity entity = this.mc.getRenderViewEntity();
        this.setupFogColor(false);
        GlStateManager.glNormal3f(0.0F, -1.0F, 0.0F);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        IBlockState iblockstate = ActiveRenderInfo.getBlockStateAtEntityViewpoint(this.mc.world, entity, partialTicks);
        float hook = net.minecraftforge.client.ForgeHooksClient.getFogDensity(this, entity, iblockstate, partialTicks, 0.1F);
        if (hook >= 0) GlStateManager.setFogDensity(hook);
        else
        if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).isPotionActive(MobEffects.BLINDNESS))
        {
            float f1 = 5.0F;
            int i = ((EntityLivingBase)entity).getActivePotionEffect(MobEffects.BLINDNESS).getDuration();

            if (i < 20)
            {
                f1 = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)i / 20.0F);
            }

            GlStateManager.setFog(GlStateManager.FogMode.LINEAR);

            if (startCoords == -1)
            {
                GlStateManager.setFogStart(0.0F);
                GlStateManager.setFogEnd(f1 * 0.8F);
            }
            else
            {
                GlStateManager.setFogStart(f1 * 0.25F);
                GlStateManager.setFogEnd(f1);
            }

            if (GLContext.getCapabilities().GL_NV_fog_distance)
            {
                GlStateManager.glFogi(34138, 34139);
            }
        }
        else if (this.cloudFog)
        {
            GlStateManager.setFog(GlStateManager.FogMode.EXP);
            GlStateManager.setFogDensity(0.1F);
        }
  		// Water starts here
        else if (iblockstate.getMaterial() == Material.WATER)
        {
            GlStateManager.setFog(GlStateManager.FogMode.EXP);

            if (entity instanceof EntityLivingBase)
            {
                if (((EntityLivingBase)entity).isPotionActive(MobEffects.WATER_BREATHING))
                {
                    GlStateManager.setFogDensity(0.01F);
                }
                else
                {
                    GlStateManager.setFogDensity(0.1F - (float)EnchantmentHelper.getRespirationModifier((EntityLivingBase)entity) * 0.03F);
                }
            }
            else
            {
                GlStateManager.setFogDensity(0.1F);
            }
        }
  		// and ends here
        else if (iblockstate.getMaterial() == Material.LAVA)
        {
            GlStateManager.setFog(GlStateManager.FogMode.EXP);
            GlStateManager.setFogDensity(2.0F);
        }
        else
        {
            float f = this.farPlaneDistance;
            GlStateManager.setFog(GlStateManager.FogMode.LINEAR);

            if (startCoords == -1)
            {
                GlStateManager.setFogStart(0.0F);
                GlStateManager.setFogEnd(f);
            }
            else
            {
                GlStateManager.setFogStart(f * 0.75F);
                GlStateManager.setFogEnd(f);
            }

            if (GLContext.getCapabilities().GL_NV_fog_distance)
            {
                GlStateManager.glFogi(34138, 34139);
            }

            if (this.mc.world.provider.doesXZShowFog((int)entity.posX, (int)entity.posZ) || this.mc.ingameGUI.getBossOverlay().shouldCreateFog())
            {
                GlStateManager.setFogStart(f * 0.05F);
                GlStateManager.setFogEnd(Math.min(f, 192.0F) * 0.5F);
            }
            net.minecraftforge.client.ForgeHooksClient.onFogRender(this, entity, iblockstate, partialTicks, startCoords, f);
        }

        GlStateManager.enableColorMaterial();
        GlStateManager.enableFog();
        GlStateManager.colorMaterial(1028, 4608);
    }

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.