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Posted

I tried an dacorator event but for some reason it will not work and replace the flowers with my block, also i tried to only replace the flowers in one biome, here is my little event:

 

 

@SubscribeEvent
    public void plants (Decorate e) {
        if(e.getType() == Decorate.EventType.FLOWERS&&e.getWorld().getBiome(e.getPlacementPos()) == modbiome.WASTELAND) {
            e.getWorld().setBlockState(e.getPlacementPos(), modblocks.JUNK_BLOCK.getDefaultState());
        }
    }

Posted

Post all of your code.

Please refer to this image to setup up your event subscribers appropriately.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Posted

package com.Schleimtime.Wasteland.event;

import com.Schleimtime.Wasteland.init.modbiome;
import com.Schleimtime.Wasteland.init.modblocks;

import net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate;
import net.minecraftforge.event.terraingen.OreGenEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

 

@Mod.EventBusSubscriber(modid = "wa")
public class destroyed {
    
    @SubscribeEvent
    static void plants (Decorate e) {
        if(e.getType() == Decorate.EventType.FLOWERS&&e.getWorld().getBiome(e.getPlacementPos()) == modbiome.WASTELAND) {
            e.getWorld().setBlockState(e.getPlacementPos(), modblocks.JUNK_BLOCK.getDefaultState());
        }
    }

 

 

package com.Schleimtime.Wasteland;

import com.Schleimtime.Wasteland.event.destroyed;
import com.Schleimtime.Wasteland.init.modbiome;
import com.Schleimtime.Wasteland.proxy.commonproxy;
import com.Schleimtime.Wasteland.util.reference;
import com.Schleimtime.Wasteland.world.types.worldtypewasteland;

import net.minecraft.world.WorldType;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

@Mod(modid = reference.MOD_ID, name = reference.Name, version = reference.Version)
public class Main {

    @Instance
    public static Main instance;
    
    @SidedProxy(clientSide = reference.CLIENT_PROXY_CLASS, serverSide = reference.COMMON_PROXY_CLASS)
    public static commonproxy proxy;
    
    @EventHandler
    public static void PreInit(FMLPreInitializationEvent e) {
        modbiome.registerBiomes();
    }
    @EventHandler
    public static void Init(FMLInitializationEvent e) {
    }
    @EventHandler
    public static void PostInit(FMLPostInitializationEvent e) {
        MinecraftForge.EVENT_BUS.register(destroyed.class);
        WorldType WASTELAND = new worldtypewasteland();
    }
}

 

i tried to make it like the picture and tried out the static one but thats also not working, i treid an event that will send a message on block break and that worked for some reason

   

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