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Posted (edited)

So I have this issue whereby if I load a world with my Tile Entity (crate), it will crash the game and give this error:

Caused by: java.lang.RuntimeException: class cout.sngtech.beneathMod.tileentities.TileEntityOakCrate is missing a mapping! This is a bug! at net.minecraft.tileentity.TileEntity.writeInternal(TileEntity.java:72) ~[?:?] at net.minecraft.tileentity.TileEntity.write(TileEntity.java:66) ~[?:?] at cout.sngtech.beneathMod.tileentities.TileEntityCrate.write(TileEntityCrate.java:81) ~[?:?] at cout.sngtech.beneathMod.tileentities.TileEntityCrate.getUpdateTag(TileEntityCrate.java:95) ~[?:?] at net.minecraft.network.play.server.SPacketChunkData.<init>(SPacketChunkData.java:47) ~[?:?] at net.minecraft.server.management.PlayerChunkMapEntry.sendToPlayer(PlayerChunkMapEntry.java:146) ~[?:?] at net.minecraft.server.management.PlayerChunkMapEntry.addPlayer(PlayerChunkMapEntry.java:63) ~[?:?] at net.minecraft.server.management.PlayerChunkMap.addPlayer(PlayerChunkMap.java:224) ~[?:?] at net.minecraft.server.management.PlayerList.preparePlayer(PlayerList.java:261) ~[?:?] at net.minecraft.server.management.PlayerList.playerLoggedIn(PlayerList.java:331) ~[?:?] at net.minecraft.server.management.PlayerList.initializeConnectionToPlayer(PlayerList.java:162) ~[?:?] at net.minecraft.network.NetHandlerLoginServer.tryAcceptPlayer(NetHandlerLoginServer.java:114) ~[?:?] at net.minecraft.network.NetHandlerLoginServer.tick(NetHandlerLoginServer.java:65) ~[?:?] at net.minecraft.network.NetworkManager.tick(NetworkManager.java:257) ~[?:?] at net.minecraft.network.NetworkSystem.tick(NetworkSystem.java:151) ~[?:?]

 

Also loading a new world then placing the crate down then exiting and going back to the world that crashed me doesn't crash anymore for some weird reason until i restart the game.

 

This is my github: https://github.com/SNGTech/Beneath-Mod/tree/master/src/main/java/cout/sngtech/beneathMod

 

Help would be greatly appreciated! Thanks

Edited by SNGTech
Posted

You haven't registered your tile entity.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
@ObjectHolder(Main.MODID)
public class TileEntityInit 
{
	//Storage
	public static final TileEntityType<?> OAK_CRATE = null;
	public static final TileEntityType<?> SPRUCE_CRATE = null;
	public static final TileEntityType<?> BIRCH_CRATE = null;
	public static final TileEntityType<?> JUNGLE_CRATE = null;
	public static final TileEntityType<?> ACACIA_CRATE = null;
	public static final TileEntityType<?> DARK_OAK_CRATE = null;
	
	@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
	public static class RegistryEvents
	{
		@SubscribeEvent
		public static void registerTileEntities(final RegistryEvent.Register<TileEntityType<?>> e)
		{
			e.getRegistry().registerAll
			(
				//Storage
				TileEntityType.Builder.create(TileEntityOakCrate::new).build(null).setRegistryName(Main.MODID, "oak_crate"),
				TileEntityType.Builder.create(TileEntitySpruceCrate::new).build(null).setRegistryName(Main.MODID, "spruce_crate"),
				TileEntityType.Builder.create(TileEntityBirchCrate::new).build(null).setRegistryName(Main.MODID, "birch_crate"),
				TileEntityType.Builder.create(TileEntityJungleCrate::new).build(null).setRegistryName(Main.MODID, "jungle_crate"),
				TileEntityType.Builder.create(TileEntityAcaciaCrate::new).build(null).setRegistryName(Main.MODID, "acacia_crate"),
				TileEntityType.Builder.create(TileEntityDarkOakCrate::new).build(null).setRegistryName(Main.MODID, "dark_oak_crate")
			);
			
			Main.logger.debug("Registered Tile Entities");
		}
	}
}

This is not how to register tile entities in 1.13.2 Forge?

How then do I go about doing that?

Edited by SNGTech
Posted
TileEntityType.register("oak_crate", Builder.create(TileEntityOakCrate::new)).setRegistryName(Main.MODID, "oak_crate"),
				TileEntityType.register("spruce_crate", Builder.create(TileEntitySpruceCrate::new)).setRegistryName(Main.MODID, "spruce_crate"),
				TileEntityType.register("birch_crate", Builder.create(TileEntityBirchCrate::new)).setRegistryName(Main.MODID, "birch_crate"),
				TileEntityType.register("jungle_crate", Builder.create(TileEntityJungleCrate::new)).setRegistryName(Main.MODID, "jungle_crate"),
				TileEntityType.register("acacia_crate", Builder.create(TileEntityAcaciaCrate::new)).setRegistryName(Main.MODID, "acacia_crate"),
				TileEntityType.register("dark_oak_crate", Builder.create(TileEntityDarkOakCrate::new)).setRegistryName(Main.MODID, "dark_oak_crate")

ive tried doing this but i get a registry error (so obviously thats not how to register them)

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