SNGTech Posted May 19, 2019 Posted May 19, 2019 (edited) So I have this issue whereby if I load a world with my Tile Entity (crate), it will crash the game and give this error: Caused by: java.lang.RuntimeException: class cout.sngtech.beneathMod.tileentities.TileEntityOakCrate is missing a mapping! This is a bug! at net.minecraft.tileentity.TileEntity.writeInternal(TileEntity.java:72) ~[?:?] at net.minecraft.tileentity.TileEntity.write(TileEntity.java:66) ~[?:?] at cout.sngtech.beneathMod.tileentities.TileEntityCrate.write(TileEntityCrate.java:81) ~[?:?] at cout.sngtech.beneathMod.tileentities.TileEntityCrate.getUpdateTag(TileEntityCrate.java:95) ~[?:?] at net.minecraft.network.play.server.SPacketChunkData.<init>(SPacketChunkData.java:47) ~[?:?] at net.minecraft.server.management.PlayerChunkMapEntry.sendToPlayer(PlayerChunkMapEntry.java:146) ~[?:?] at net.minecraft.server.management.PlayerChunkMapEntry.addPlayer(PlayerChunkMapEntry.java:63) ~[?:?] at net.minecraft.server.management.PlayerChunkMap.addPlayer(PlayerChunkMap.java:224) ~[?:?] at net.minecraft.server.management.PlayerList.preparePlayer(PlayerList.java:261) ~[?:?] at net.minecraft.server.management.PlayerList.playerLoggedIn(PlayerList.java:331) ~[?:?] at net.minecraft.server.management.PlayerList.initializeConnectionToPlayer(PlayerList.java:162) ~[?:?] at net.minecraft.network.NetHandlerLoginServer.tryAcceptPlayer(NetHandlerLoginServer.java:114) ~[?:?] at net.minecraft.network.NetHandlerLoginServer.tick(NetHandlerLoginServer.java:65) ~[?:?] at net.minecraft.network.NetworkManager.tick(NetworkManager.java:257) ~[?:?] at net.minecraft.network.NetworkSystem.tick(NetworkSystem.java:151) ~[?:?] Also loading a new world then placing the crate down then exiting and going back to the world that crashed me doesn't crash anymore for some weird reason until i restart the game. This is my github: https://github.com/SNGTech/Beneath-Mod/tree/master/src/main/java/cout/sngtech/beneathMod Help would be greatly appreciated! Thanks Edited May 19, 2019 by SNGTech Quote
Draco18s Posted May 20, 2019 Posted May 20, 2019 You haven't registered your tile entity. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
SNGTech Posted May 20, 2019 Author Posted May 20, 2019 (edited) @ObjectHolder(Main.MODID) public class TileEntityInit { //Storage public static final TileEntityType<?> OAK_CRATE = null; public static final TileEntityType<?> SPRUCE_CRATE = null; public static final TileEntityType<?> BIRCH_CRATE = null; public static final TileEntityType<?> JUNGLE_CRATE = null; public static final TileEntityType<?> ACACIA_CRATE = null; public static final TileEntityType<?> DARK_OAK_CRATE = null; @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { @SubscribeEvent public static void registerTileEntities(final RegistryEvent.Register<TileEntityType<?>> e) { e.getRegistry().registerAll ( //Storage TileEntityType.Builder.create(TileEntityOakCrate::new).build(null).setRegistryName(Main.MODID, "oak_crate"), TileEntityType.Builder.create(TileEntitySpruceCrate::new).build(null).setRegistryName(Main.MODID, "spruce_crate"), TileEntityType.Builder.create(TileEntityBirchCrate::new).build(null).setRegistryName(Main.MODID, "birch_crate"), TileEntityType.Builder.create(TileEntityJungleCrate::new).build(null).setRegistryName(Main.MODID, "jungle_crate"), TileEntityType.Builder.create(TileEntityAcaciaCrate::new).build(null).setRegistryName(Main.MODID, "acacia_crate"), TileEntityType.Builder.create(TileEntityDarkOakCrate::new).build(null).setRegistryName(Main.MODID, "dark_oak_crate") ); Main.logger.debug("Registered Tile Entities"); } } } This is not how to register tile entities in 1.13.2 Forge? How then do I go about doing that? Edited May 20, 2019 by SNGTech Quote
SNGTech Posted May 20, 2019 Author Posted May 20, 2019 TileEntityType.register("oak_crate", Builder.create(TileEntityOakCrate::new)).setRegistryName(Main.MODID, "oak_crate"), TileEntityType.register("spruce_crate", Builder.create(TileEntitySpruceCrate::new)).setRegistryName(Main.MODID, "spruce_crate"), TileEntityType.register("birch_crate", Builder.create(TileEntityBirchCrate::new)).setRegistryName(Main.MODID, "birch_crate"), TileEntityType.register("jungle_crate", Builder.create(TileEntityJungleCrate::new)).setRegistryName(Main.MODID, "jungle_crate"), TileEntityType.register("acacia_crate", Builder.create(TileEntityAcaciaCrate::new)).setRegistryName(Main.MODID, "acacia_crate"), TileEntityType.register("dark_oak_crate", Builder.create(TileEntityDarkOakCrate::new)).setRegistryName(Main.MODID, "dark_oak_crate") ive tried doing this but i get a registry error (so obviously thats not how to register them) Quote
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