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Posted

Hello, I am making a combat mod. I am having trouble finding two particular methods/events. Any help will be greatly appreciated.

 

What I am looking for:

- One that sends damage from the player to an entity within hitting distance(weapon dmg considered).

- One that prevents the player from swinging on click/tick, maybe an event to cancel???

 

Here is what I have so far:

Spoiler
 
 
 
 
 
 
Spoiler

package com.papavinny.swordfight;

 

import net.minecraft.client.Minecraft;
import net.minecraft.client.settings.GameSettings;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.ClientTickEvent;

 

@EventBusSubscriber
public class SwordTest {

    static int ticksHeld = 0;
    static boolean wasHolding = false;

      @SubscribeEvent
        public static void Hit(ClientTickEvent event) {
          
          
          if(Minecraft.getMinecraft().inGameHasFocus && GameSettings.isKeyDown(Minecraft.getMinecraft().gameSettings.keyBindAttack)){ //Is the attack key being pressed on this tick?
    
              System.out.println("Hit is charging");
              //Add something to prevent the player from swinging.
              wasHolding = true;
              ticksHeld++;
              
              
          }else if(Minecraft.getMinecraft().inGameHasFocus && wasHolding == true) { //If the attack was 
              wasHolding = false;
              System.out.println(ticksHeld);
              ticksHeld = 0;
              System.out.println("Hit is launched here");
              //Add something to send damage.
            
          }      
            
      }
      
}




 

 

Edited by PapaVinny

2 hours ago, PapaVinny said:

- One that sends damage from the player to an entity within hitting distance(weapon dmg considered).

 

LivingHurtEvent, LivingDamageEvent, etc. Check for the distance and the source yourselves.

 

2 hours ago, PapaVinny said:

 - One that prevents the player from swinging on click/tick, maybe an event to cancel???

 

I am not sure there is such an event. You could still use one of the damage events to cancel the damage and just reset the cooldown/animation.

  • Author
8 hours ago, V0idWa1k3r said:

LivingHurtEvent, LivingDamageEvent, etc. Check for the distance and the source yourselves.

 

I am not sure there is such an event. You could still use one of the damage events to cancel the damage and just reset the cooldown/animation.

Thanks, was able to get some progress with this. The last thing I need to know is how would I reset the animation? Been looking all over.

There are a bunch of swingX fields in the EntityLivingBase class. You would need to look at what the game does with those fields to play the animation and do the reverse.

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