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[1.13.2] Unable to give player status effect when holding item. What is wrong with my code?

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Posted

I've been trying to get an item that gives the player a status effect when they hold it. Right now I have this piece of code:

public class ItemPoisonIvyLeaf extends Item{

	public ItemPoisonIvyLeaf(Properties properties) {
		super(properties);
	}
	
	private void onPlayerTick(EntityPlayer player) {
		ItemStack itemInSlot = player.inventory.getStackInSlot(0);
		if(itemInSlot.getItem() == ItemList.poison_ivy_leaf) {
			player.addPotionEffect(new PotionEffect(Potion.getPotionById(19), 5, 0));
		}
	}

}

 

The item is displaying correctly in the game, so I know that this class isn't broken, so it must be something with the onPlayerTick method I created. What is the issue with this, and how can I fix it?

Thanks.

Edited by mmyron

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
1 hour ago, Draco18s said:

I figured I would start a new thread because I further narrowed down my problem, and was no longer having an issue with what I said I was on the other thread.

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