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Posted

Hello,
I have tried to make a gui that is similar to the one of the command block, however I am having the problem that when I open another block that the gui is still showing the values of the last one, only if I close and open it again does it show the right values.
This is the code of my gui:
https://github.com/GloriousAlpaca/Minecraft-Discordbot/blob/master/src/main/java/mod/minebot/gui/GuiInterface.java

The code of the tile entity:
https://github.com/GloriousAlpaca/Minecraft-Discordbot/blob/master/src/main/java/mod/minebot/tileentity/TileEntityInterface.java

The code of the packets:
https://github.com/GloriousAlpaca/Minecraft-Discordbot/blob/master/src/main/java/mod/minebot/network/InterfaceMessage.java

https://github.com/GloriousAlpaca/Minecraft-Discordbot/blob/master/src/main/java/mod/minebot/network/InterfaceReturnMessage.java

 

Thank you for your help!

Posted
6 minutes ago, diesieben07 said:

If you need data displayed in your GUI you should send that data with a custom packet and open the GUI from that packet instead of using the plain EntityPlayer#openGui.

Do not use a request packet to request data from the server, the server knows which data is needed on the client.

So I can just change my packet to open the gui and give the data to the gui through the constructor ?

Posted
Just now, diesieben07 said:

Yes.

 

The MessageContext is not relevant. You open plain GUIs with Minecraft#displayGuiScreen. Make sure to encapsulate this access to a client-only class through @SidedProxy.

Okay, thank you for your help!

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