Posted June 7, 20196 yr I'm trying to spawn an entity, in this example EvokerFangs, and have it be rotated. I can set its yaw (turning left/right) fine, but not its pitch (up/down). Since rotationPitch is a field I assume it's possible. Here's my code: EntityEvokerFangs toSpawn = new EntityEvokerFangs(senderWorld); // senderWorld is a world retrieved from the context of a packet toSpawn.setPosition(message.x, message.y, message.z); toSpawn.rotationPitch = 45F; System.out.println("Pitch: " + toSpawn.rotationPitch); // Prints 45 toSpawn.rotationYaw = 45F; System.out.println("Yaw: " + toSpawn.rotationYaw); // Prints 45 senderWorld.spawnEntity(toSpawn); // Spawned with a 45 yaw but not picth What's going on here?
June 9, 20196 yr Author I don't know what the forum's opinion on bumping topics is, but if anyone has any insight on this I'd appreciate it! Edited June 9, 20196 yr by TheKingElessar
June 9, 20196 yr I would recommend using the debugger to track down where the value gets reset About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
June 10, 20196 yr Author Alright, I figured out what it was. An Entity's rotationPitch field controls the pitch of the entity's head, not the entire body. EntityEvokerFangs don't have a head; therefore, there wasn't any pitch to set, so I wasn't seeing any change. So, in order for me to do what I'm trying to do, I'm going to have to do a bunch of rendering stuff to rotate an entire entity. That should be fun. If anybody has any suggestions on changing the pitch of an entire entity, feel free to send them my way!
June 14, 20196 yr On 6/10/2019 at 2:40 AM, TheKingElessar said: If anybody has any suggestions on changing the pitch of an entire entity, feel free to send them my way! Try looking into elytra, sleeping and death. All of those involve the entity "lying down"
June 14, 20196 yr Author 5 hours ago, Alpvax said: Try looking into elytra, sleeping and death. All of those involve the entity "lying down" Yeah, I got what I wanted working by changing how it was rendered, but it suddenly occurred to me yesterday that I could look into the "Dinnerbone" nametag code. I'll take a look at those things!
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