Posted June 10, 20196 yr I used to have a IWorldEventListener for this, but I've been told it has been removed. This is absolutely necessary for my mod. Thanks
June 11, 20196 yr Cheers. Just finished porting to forge (a minimap) and updating to 1.14 and discovered this (that you can't). Well, code at least runs (sans updates) and will be ready to go if that ever becomes possible. In a non-forge environment I can get this info by mixing in to WorldRenderer.func_215319_a() and be made aware of any chunk that is scheduled to be processed so I can at my leisure read terrain data from that chunk. Alternatively one could just periodically read terrain data for every chunk in range. This'd cause a lot more overhead, and would miss changes that happened before a sweep. Anyway, it would be nice to have a way of knowing which chunks have changed.
June 11, 20196 yr Author 5 hours ago, diesieben07 said: You can't. Ok, but is this feature planned at least?
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