Posted June 15, 20196 yr I know for a fact it's something in my setBlocksInChunk method, but I'm not sure why. From what I can tell, this should be less intensive than a place like the Nether, yet for some reason, TPS goes down to averaging around 0.580 whenever new chunks are loaded for a solid minute or longer. https://pastebin.com/vJZ06hps Figured it out. Just had to set hasSkyLight() to false in my WorldProvider class. Edited June 15, 20196 yr by Daring Do "Be patient with me, because I'm an absolute moron half the time."
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