Posted June 20, 20196 yr I was trying to bind a texture to a custom Entity and read the page here on ResourceLocations. It says: "When ResourceLocations refer to textures in models, the paths are taken to be relative to textures/ (e.g. examplemod:blocks/test → assets/examplemod/textures/blocks/test.png)." So, if I wanted to reference the file assets/mymodname/textures/entity/test_mob.png, I should do: private static final ResourceLocation TEST_MOB = new ResourceLocation("mymodname:entity/test_mob"); However, when I do that I get a FileNotFoundException. Doing this, however, works perfectly: private static final ResourceLocation MOB_TEXTURE = new ResourceLocation("mymodname:textures/entity/test_mob.png"); What's going on here? Am I misinterpreting the documentation?
June 22, 20196 yr Context is everything with resource locations. Also, do NOT use the (“domain:path”) way of making a resource location, use the (“domain”, “path”) constructor About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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