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Posted

I'm aware that setUnlocalizedName has been deprecated and replaced with setTranslationKey, but I'm still having trouble setting the name of an Item.

 

When I construct the Item, I simply do this:

setTranslationKey(name);

setRegistryName(name);

setCreativeTab(CreativeTabs.MATERIALS);

 

Also, I'm not sure if this is relevant, but name is just "placeholder" as opposed to "examplemod.placeholder". My lang file is named "en_us.lang" and is in the "assets/examplemod/lang" folder. In the file, there is only one line:

 

item.placeholder.name=Placeholder

 

In game, the item shows up in the creative tab and the model and texture I provided for it are working, but the name still shows as "item.placeholder.name".

 

I'm all out of ideas as to what I could be doing wrong, so help would be appreciated.

Edited by Jipthechip

As far as i know you need to create a .json file instead of a .lang file and also the translation key changed from "item.ITEM_NAME.name" to "item.MOD_ID.ITEM_NAME".

You should take a look at the 1.13/1.14 lang changes: https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a#lang-changes

Edit: This applies for 1.13/1.14 (did you added the 1.12.2 just right now?...)

Edit1: I can't find the setTranslationKey() method when using Forge 1.12.2 14.23.5.2838. What forge version are you using?

Edited by Meldexun

5 hours ago, Meldexun said:

Edit1: I can't find the setTranslationKey() method when using Forge 1.12.2 14.23.5.2838. What forge version are you using?

It’s a mappings change, nothing to do with the Forge version.

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