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[1.12.2] GuiContainer not showing item names when hovering [Solved]

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Posted

Minecraft version: 1.12.2

Forge version: 1.12.2-14.23.5.2824

Java version: Version 8 Update 211 (build 1.8.0_211-b12)

Project on GitHub

 

My GUI is working properly except one thing. It doesn't show item names when hovering over them.

GuiWallet:

Spoiler

package sk.dipo.money.gui;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.items.IItemHandler;
import sk.dipo.money.container.ContainerWallet;
import sk.dipo.money.item.MoneyItems;

public class GuiWallet extends GuiContainer {

	private static final ResourceLocation walletGuiTextures = new ResourceLocation("textures/gui/container/generic_54.png");
	private final InventoryPlayer inventoryPlayer;

	public GuiWallet(InventoryPlayer inventoryPlayer, IItemHandler inventoryWallet) {
		super(new ContainerWallet(inventoryPlayer, inventoryWallet));
		this.inventoryPlayer = inventoryPlayer;
	}

	@Override
	protected void drawGuiContainerForegroundLayer(int p_146979_1_, int p_146979_2_) {
		ItemStack wallet = inventoryPlayer.player.getHeldItemMainhand();
		if (!inventoryPlayer.player.getHeldItemOffhand().isEmpty())
			if (inventoryPlayer.player.getHeldItemOffhand().getItem() == MoneyItems.wallet)
				wallet = inventoryPlayer.player.getHeldItemOffhand();

		this.fontRenderer.drawString(wallet.getDisplayName(), 8, 5, 4210752);
		this.fontRenderer.drawString(I18n.format(this.inventoryPlayer.getName(), new Object[0]), 8, this.ySize - 93, 4210752);
	}

	@Override
	protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
		GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
		this.mc.getTextureManager().bindTexture(walletGuiTextures);
		int k = (this.width - this.xSize) / 2;
		int l = (this.height - this.ySize) / 2;
		this.drawTexturedModalRect(k, l - 1, 0, 0, this.xSize, 71);
		this.drawTexturedModalRect(k, l + 70, 0, 126, this.xSize, 96);
	}
}

 

 

 

Image:

dasdasdasdasdasdas.png

Edited by Dipo

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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