Posted June 24, 20196 yr I have successfully created a custom entity to act as an entityArrow for my custom itemArrow. Everything functions properly except visually, it still looks like a plain vanilla arrow. After digging, I would assume the ResourceLocation passed into the EntityEntryBuilder (as part of the entity registration) would point the code to the resource texture location, but that doesn't seem to be the case. (?) Is there a separate location or method for matching entities with their correct resource textures? Edited June 25, 20196 yr by OxeeMoron
June 25, 20196 yr 3 hours ago, OxeeMoron said: After digging, I would assume the ResourceLocation passed into the EntityEntryBuilder (as part of the entity registration) would point the code to the resource texture location, but that doesn't seem to be the case. (?) No. That is the registry name of the entry. You need to bind a Renderer for your entity if you want it to be rendered. The rendering lookup is class based, so because your entity extends EntityArrow, the normal arrow renderer is rendering your entity. Example registering entity renderer https://gist.github.com/Cadiboo/3f5cdb785affc069af2fa5fdf2d70358#file-clienteventsubscriber-java-L69 About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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