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Posted (edited)

I just made my own modded server for 1.12.2 and i have all the same mods client-side and server side, when my server loads all the mods and the spawn zone everything is normal, but when i join it and spawn i crashes some seconds after, i'm trying to look at the crash reports but i don't really understand it so i can't find the error, could you help me fix this please ? here are my modlist and the crash report :

( i also crash when playing on a singleplayer map ( even when i allocate 14G in RAM so i think the issue is with a mod ).

 

crash-2019-06-27_20.02.41-server.txt

 

Spoiler

1903751950_bandicam2019-06-2720-15-11-133.thumb.jpg.2088c2e55e40b6c3a4e41f4dedb10fb0.jpg

 

Here is the debug log file ( should get more with further testing because i just deleted the first server tries to get back to a "cleaner" server folder )

 

debug.log

Edited by Adragar
Posted (edited)

Can we see the debug.log (logs/debug.log) file?

 

Edit:
Something between Hated Mobs and Open Terrain Generator, but unfortunately I don't understand this either.

Spoiler

func_77192_a:145
func_181544_b
TickEvent$ServerTickEvent@42a21585


I have been trying to google around for it, but so far not clue.
Likely, removing the Hated Mobs mod will fix the issue, but I assume you want to keep it.

Edited by Ruchia
Posted

This is the bit that concerns me:

[19:52:40] [main/WARN] [mixin]: Reference map 'movingworld.mixin.refmap.json' for mixins.movingworld.json could not be read. If this is a development environment you can ignore this message
[19:52:40] [main/INFO] [mixin]: A re-entrant transformer '$wrapper.sereneseasons.asm.transformer.WorldTransformer' was detected and will no longer process meta class data
[19:52:40] [main/INFO] [mixin]: A re-entrant transformer '$wrapper.com.pg85.otg.forge.asm.OTGClassTransformer' was detected and will no longer process meta class data
[19:52:41] [main/INFO] [STDERR]: [com.pg85.otg.forge.asm.OTGClassTransformer:transform:141]: java.lang.RuntimeException: OTG is not compatible with this version of Forge.

 

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted

Well if it's a conflict between hated mobs and OTG i'm gonna try without hated ( it's not really one of the most important mods ), i will keep you updated, thank you for the help so far

Posted
3 hours ago, DaemonUmbra said:

OTG is not compatible with this version of Forge.

 

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Posted

Oh so it's on OTG side ? guess i'm gonna try with some alternate versions of forge or OTG, thank you all for the help, hoping there aren't any other conflict and compatibility issues. If not, i'm thankful you were really quick to answer and help, i'd try learning how to read crash reports and debug logs in an efficient way, to maybe find errors myself one day.

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