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Posted

Thanks for responding so fast, 

  • If I'm understanding: So don't extend common proxy in the client proxy class? Also, are you saying to use SidedProxy in the StaminaGUI class? ClientProxy class? I don't think I'm understanding what you mean by "encapsulate access to client-only classes". 
  • Noted, will fix.
  • Thanks, removed.
  • Should probably initialize that within the actual method, I'm not sure. Made a while ago.
Posted

Hello again diesieben07, I think cleaned up the issues you pointed out besides the SwordSoundHandler class. It seems to have issues when I take the annotation off but I will come back to that.

Though, I'm trying to figure out the packets. Here is my most up-to-date work leading directly to my actual GUI class: https://github.com/PapaVinny/SwordfightPacketHelp/blob/master/java/mod/papavinny/swordfight/gui/StaminaGUI.java

Problems:

 

The error message for my current tests (when a packet is sent: 248375627c7af63592998d3864bb4358.png

Posted

I'm sorry, the error was actually caused by another packet but I fixed regardless. It no longer crashes but my stamina bar is still blank. Know why that could be? I'm pretty sure it has to do with line 32 in my StamMessage class.

Posted (edited)

My college courses so far never covered that, odd I know. I'll have to learn that. 
Printing within the constructor of the packet sends a print message. The single matching number is printed directly from that entity's handler: ca2967a343df106eb6fc681411797ec1.png

So I am pretty sure it's sending. handleClientPlayer doesnt seem to be going off I'll look into that.

Edited by PapaVinny

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