Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.12.2] Server startup issue


PapaVinny
 Share

Recommended Posts

Hello, when I attempt to launch a server with my mod from my IDE, it crashes. Launching client works fine. Here is part of the stack trace showing ClassNotFoundException: 265902500d3143d5c928e542c665f664.png

 

Here is where I register the classhttps://github.com/PapaVinny/SwordfightOverlayHelp/blob/master/java/mod/papavinny/swordfight/Main.java 

 

Questions 

  • Do I have proxies and/or main set up correctly?
  • Why can't my StaminaGUI class be found?
Link to comment
Share on other sites

Your StaminaGUI is implicitly client-only, since it references other client-only classes (such as Gui or Minecraft). That means you can only use StaminaGUI from other client-only classes. You however use it from your main mod class, which is loaded on client and server. Use @SidedProxy or sideded event handlers (@EventBusSubscriber with Side argument) to encapsulate access to client-only classes.

Moreover:

  • Code-style, issue 1.
  • Problematic code, issue 1 (SwordSoundHandler).
  • This annotation is pointless.
    1. The class is never registered to an event bus.
    2. @SubscribeEvent methods must have a single paramter: The event you want to subscribe to.
  • Why is this a field? It's only used like a local variable.
  • Thanks 1
Link to comment
Share on other sites

Thanks for responding so fast, 

  • If I'm understanding: So don't extend common proxy in the client proxy class? Also, are you saying to use SidedProxy in the StaminaGUI class? ClientProxy class? I don't think I'm understanding what you mean by "encapsulate access to client-only classes". 
  • Noted, will fix.
  • Thanks, removed.
  • Should probably initialize that within the actual method, I'm not sure. Made a while ago.
Link to comment
Share on other sites

10 minutes ago, PapaVinny said:

If I'm understanding: So don't extend common proxy in the client proxy class? Also, are you saying to use SidedProxy in the StaminaGUI class? ClientProxy class? I don't think I'm understanding what you mean by "encapsulate access to client-only classes". 

No, you should not have a common proxy at all.

By "encapsulate access" I mean that client-only classes can only be accessed from your client proxy.

Link to comment
Share on other sites

Hello again diesieben07, I think cleaned up the issues you pointed out besides the SwordSoundHandler class. It seems to have issues when I take the annotation off but I will come back to that.

Though, I'm trying to figure out the packets. Here is my most up-to-date work leading directly to my actual GUI class: https://github.com/PapaVinny/SwordfightPacketHelp/blob/master/java/mod/papavinny/swordfight/gui/StaminaGUI.java

Problems:

 

The error message for my current tests (when a packet is sent: 248375627c7af63592998d3864bb4358.png

Link to comment
Share on other sites

My college courses so far never covered that, odd I know. I'll have to learn that. 
Printing within the constructor of the packet sends a print message. The single matching number is printed directly from that entity's handler: ca2967a343df106eb6fc681411797ec1.png

So I am pretty sure it's sending. handleClientPlayer doesnt seem to be going off I'll look into that.

Edited by PapaVinny
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.