Posted July 9, 201213 yr Been attempting to create a ring type object that will teleport the player using it to a specific spot. I've got the teleportation bit figured out, but I'm not sure how to A) Check if the player is on a server, and B) if the player is opped. I found the isOp command while rooting through files, but not quite sure on how to use it. package net.minecraft.src; import java.util.Random; import net.minecraft.src.forge.*; public class GMRing extends Item implements ITextureProvider { public GMRing(int i) { super(i); maxStackSize=1; } public boolean hasEffect(ItemStack par1ItemStack) { return true; } public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { if (isOp()) if (!par2World.isRemote) { par3EntityPlayer.setPositionAndUpdate(0, 70, 0); } return par1ItemStack; } } For those curious
July 9, 201213 yr if (isOp(par3EntityPlayer)) { } should work also, take your stuff out of net.minecraft.src
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