Posted July 7, 20196 yr How do I make my fluid push entities(like water) or slow down entities(like lava)? Which event should I use? My codes are here: Github
July 8, 20196 yr Author 4 hours ago, diesieben07 said: Using Forge's BlockFluidClassic should do this automatically. Why are you overriding onEntityCollidedWithBlock? It doesn't.
July 8, 20196 yr 1 hour ago, hyper1423 said: It doesn't. No? https://github.com/hyper1423/somestuff/blob/master/SomeStuff/src/main/java/com/hyper1423/somestuff/blocks/BlockFluidMoltenIron.java#L46 Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 9, 20196 yr Author 19 hours ago, Draco18s said: No? https://github.com/hyper1423/somestuff/blob/master/SomeStuff/src/main/java/com/hyper1423/somestuff/blocks/BlockFluidMoltenIron.java#L46 I used 'It' as BlockFluidClassic, not onEntityCollidedWithBlock. Sorry for my poor English. Edited July 9, 20196 yr by hyper1423
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