Posted July 12, 20196 yr I tried changing the camera rotation with this player.rotationYaw = 0; player.prevRotationYaw = 0; but when I moved my mouse, the camera rotation changed but next frame it snapped back to 0. I know that at the start of the frame the rotation is being set to zero in my code and later in it it's being changed based on my mouse movements. If there's a fix for this that'd be great. I won't be able to respond for a couple hours.
July 13, 20196 yr What are you trying to achieve? Make the player unable to look around? Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
July 13, 20196 yr Author I was trying to lock the player rotation. The zeros in the code were just placeholders, as I intended to freeze the yaw and pitch of the player.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.