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ModLoader.addCommand throws exception - how to register new commands? [solved]


Raekye

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I am trying to register my own commands. I've searched and found a couple threads, pointing to ModLoader.addCommand(new MyCommand()). However, I get this error:

 

cpw.mods.fml.common.FMLModContainer cannot be cast to cpw.mods.fml.common.modloader.ModLoaderModContainer
at cpw.mods.fml.common.modloader.ModLoaderHelper.addCommand(ModLoaderHelper.java:213)

 

I am on forge 1.5.1. I'm sure the dependencies are being downloaded properly (I've seen them being downloaded and I haven't done anything complicated and other stuff works).

 

Is there a new way to do this? I know I could do checks every time in the Forge CommandEvent, but that seems kludgy... surely, there must be a way to directly register commands?

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Wow as always, after spending tons of time (anywhere from 30 minutes to days) trying to solve a problem, I find the solution immediately after asking in the forum. Well at least this can help future users.

 

The solution is to add a @ServerStarting method in your main mod file:

 

@ServerStarting

public void serverStarting(FMLServerStartingEvent event) {

// Commands

event.registerServerCommand(new MyCommand()); // Commands extend CommandBase

}

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