[1.14.3] How can I setup VS Code with 1.14.3?
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Hey All, I have a unique issue with a modpack I'm playing: I know Forge usually combines all tags that have the same name across the mods for recipes. Unfortunately, a mod I'm playing with didn't follow this logic based on a typo. I have like 5 forms of steel ingots, but one of the mods accidentally has zombie_extreme:ignotsteel instead of something that I figure forge would catch like zombie_extreme:ingotsteel or something. I want to know how to either: - Forcibly add zombie_extreme:ignotsteel to the list of steel ingots that forge recognizes as the same recipe ingredient. If this is doable, I just need to know where in the files this list is and I can add it. - Forcibly change the name of zombie_extreme:ignotsteel to something more obvious and spelled properly so Forge can automatically combine them. Let me know if this is possible and/or if I need to supply more information. Thank you
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By Bisounours94 · Posted
Hi, my forge profile in official launcher cant load mods, so i have to use the custom forge launcher, but i can't connect to my server, her eis the error: internal exception: io.netty.handler.codec.DecoderException: javalang.RuntimeException: missing type on ListTag can someone help me please? -
By Shirokodaki · Posted
It's a "perma death" server that uses the DeathBan mod, but after my last death I haven't been able to get back on. I've tried a couple things like switching to different launchers (ATLauncher and Modrinth), updating Java, deleting temp files and a few other things, but none of them have helped. -
By KaxelDreamhack · Posted
I want to create block with entity, that will have height of 3 or more(configurable) and I tried to change first VoxelShape by increasing collision box on height I want and for changing block height on visual side i tried to configure BlockModelBuilder: base.element() .from(0, 0, 0) .to(16f, 48f, 16f) .face(Direction.UP).texture("#top").end() .face(Direction.DOWN).texture("#bottom").end() .face(Direction.NORTH).texture("#side").end() .face(Direction.SOUTH).texture("#side").end() .face(Direction.WEST).texture("#side").end() .face(Direction.EAST).texture("#side").end() .end(); but, getting crash with next error: Position y out of range, must be within [-16, 32]. Found: %d [48.0]; Looks like game wont to block height modified by more than 32. Is there any way to fix that problem? -
As long as the packets you are sending aren't lost, there's nothing wrong with what you're currently doing. Although, this sounds like something that would benefit from you making your own datapack registry instead of trying to arbitrarily sync static maps. Check out `DataPackRegistryEvent.NewRegistry`.
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