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1.14.3 How do i shrink an entity to half size?


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	protected void preRenderCallback(EntityJungleSpider nttLizSt, float par2) 
		GL11.glScalef(0.2F, 0.2F, 0.2F);

I think this is what you're looking for: it goes in the render class. Obviously just change it to your entity and Whatever scale you want.

Oh, this is still working 1.13. I have no 1.14 version.

Edited by salvestrom
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Do not use GL11 directly. Use GLStateManager. For half size you want GLStateManager.scale(0.5, 0.5, 0.5)

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9 hours ago, Drachenbauer said:

if i try to create the model smaller, it will have not more enough texture-pixels for the face

The physical size of the model is not relevant to its resolution.

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I have this now, that works for me (in the render-class):

    public float prepareScale(BluesEntity entitylivingbaseIn, float partialTicks)
        GlStateManager.scalef(0.5F, 0.5F, 0.5F);
        return super.prepareScale(entitylivingbaseIn, partialTicks);


17 hours ago, DavidM said:

The physical size of the model is not relevant to its resolution.

I create my entity models with blockbench and save them as java-classes.

Blockbench links the texture resolution directly to the size of the created cube, if i create an entity model.

So i must create some of them bigger to give them the right look and shrink them back down with the shown method in their renders.

Edited by Drachenbauer
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