salvestrom Posted July 14, 2019 Posted July 14, 2019 (edited) In 1.13.2 armour textures seem to be fixed at "64, 32". Or some ratio of that. My armour texture is "128, 128" so the game is looking for the chest plate texture, for example, at (32, 64) instead of (16, 16). It completely ignores any numbers that I pass over or try to set in the model file. I can't fit my armour texture into a 64 by 32, but I think think it is possible to have more than two textures associated with an armour. But is it possible to overcome the above problem? Edited July 14, 2019 by salvestrom Quote
salvestrom Posted July 14, 2019 Author Posted July 14, 2019 Yeah I'm an idiot. The method forgetting the armour model in my item class was calling the outdated proxy class I have. Problem solved. I can't seem to find a button for deleting my post… This shame will live with me forever… Quote
Cadiboo Posted July 14, 2019 Posted July 14, 2019 You can mark it as solved by editing the original post & prefixing the title with “[SOLVED] “ Quote About Me Reveal hidden contents My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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