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Posted (edited)

In 1.13.2 armour textures seem to be fixed at "64, 32". Or some ratio of that. My armour texture is "128, 128" so the game is looking for the chest plate texture, for example, at (32, 64) instead of (16, 16). It completely ignores any numbers that I pass over or try to set in the model file.

 I can't fit my armour texture into a 64 by 32, but I think think it is possible to have more than two textures associated with an armour.

But is it possible to overcome the above problem?

Edited by salvestrom
Posted

Yeah I'm an idiot. The method forgetting the armour model in my item class was calling the outdated proxy class I have. Problem solved. I can't seem to find a button for deleting my post… This shame will live with me forever…

Posted

You can mark it as solved by editing the original post & prefixing the title with “[SOLVED] “

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