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Posted

Hi there!

 

I'm trying to get into modding (gave it a go a couple years ago but gave up). I remember back then there was a Gui class that would be extended to draw your own custom HUD elements. Looking for this class now, I can't seem to find it or a class that sounds like an obvious replacement. I can't seem to find any recent tutorials going over this. Following older tutorials, it would look something like this:

 

public class TestHUD extends Gui {

    private static final List<RenderGameOverlayEvent.ElementType> skip = Arrays.asList(
            RenderGameOverlayEvent.ElementType.HEALTH,
            RenderGameOverlayEvent.ElementType.FOOD,
            RenderGameOverlayEvent.ElementType.HOTBAR
    );

    public TestHUD() {
        MinecraftForge.EVENT_BUS.register(this);
    }

    @SubscribeEvent
    public void onRender(RenderGameOverlayEvent.Pre event){
        if(skip.contains(event.getType())){
            event.setCanceled(true);
        }

        if(event.getType() == RenderGameOverlayEvent.ElementType.TEXT){
            //Apparently the TEXT 'layer' provides the best result for rendering custom things.
            //Perhaps it's the last layer to get rendered? Or first?
            Minecraft mc = Minecraft.getInstance();
            mc.getRenderManager().textureManager.bindTexture(new ResourceLocation(""));
            drawTextureModalRect(x, y, 0, 0, width, height);
        }
    }

}

Here, I'm simply trying to cancel the rendering of the health bar, food bar and hotbar (both the health and food bars don't render, as intended - however, the hotbar still renders). Then I would want to draw my custom HUD on the screen and this is where I'm having an issue finding which class I need to extend.

If you can offer any advice or guidance, I'd greatly appreciate it!

Thanks!

  • 2 years later...

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